Class changes

Sorceress

Every Sorceress skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Ice Bolt

A fast, cheap bolt that hits hard on its own; it no longer leans on the other cold skills.

  • Elemental damage synergies: none any more (was Frost Nova, Ice Blast, Glacial Spike, Blizzard, Frozen Orb)

Elemental damage vs. the base game: level 1: +25%, level 10: +72%, level 20: +117%, level 30: +143%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 168
Elemental damage, minimum per level (levels 2-8)24
Elemental damage, minimum per level (levels 9-16)48
Elemental damage, minimum per level (levels 17-22)618
Elemental damage, minimum per level (levels 23-28)822
Elemental damage, minimum per level (levels 29+)1026
Elemental damage, maximum at level 11012
Elemental damage, maximum per level (levels 2-8)35
Elemental damage, maximum per level (levels 9-16)510
Elemental damage, maximum per level (levels 17-22)720
Elemental damage, maximum per level (levels 23-28)924
Elemental damage, maximum per level (levels 29+)1128
Elemental damage synergies(Frost Nova (hard points)+Ice Blast (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8—
Mana cost scale86
Mana cost (internal units)36
Mana cost per level (internal units)01

Frost Nova

Weaker early, stronger late; chill grows more slowly per level.

Elemental damage vs. the base game: level 1: -25%, level 10: -20%, level 20: +15%, level 30: +43%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 143
Elemental damage, minimum per level (levels 2-8)64
Elemental damage, minimum per level (levels 9-16)89
Elemental damage, minimum per level (levels 17-22)1018
Elemental damage, minimum per level (levels 23-28)1222
Elemental damage, minimum per level (levels 29+)1426
Elemental damage, maximum at level 186
Elemental damage, maximum per level (levels 2-8)75
Elemental damage, maximum per level (levels 9-16)910
Elemental damage, maximum per level (levels 17-22)1119
Elemental damage, maximum per level (levels 23-28)1323
Elemental damage, maximum per level (levels 29+)1527
Skill value 81012
Elemental duration per level (levels 2-8)2515
Elemental duration per level (levels 9-16)2515
Elemental duration per level (levels 17+)2515

Ice Blast

Pierces, flies faster, always freezes for 2 seconds; Glacial Spike now adds damage.

  • Elemental damage synergies: Ice BoltGlacial Spike (new)BlizzardFrozen Orb
  • Duration synergies: none any more (was Glacial Spike)
Exact game values
ValueBase gameProject Lage
Elemental duration at level 1 (frames, 25 per second)7550
Elemental duration per level (levels 2-8)50
Elemental duration per level (levels 9-16)50
Elemental duration per level (levels 17+)50
Duration synergies(Glacial Spike (hard points))*par7—
Elemental damage synergies(Ice Bolt (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8(Ice Bolt (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8

Shiver Armor

Lasts longer at low level, so one point is worth it; grows less per level.

Exact game values
ValueBase gameProject Lage
Skill value 336006000
Skill value 4300150
Skill value 7250125

Chilling Armor

Lasts longer at low level and also chills and hurts melee attackers.

Exact game values
ValueBase gameProject Lage
Skill value 336006000
Skill value 4300150
Skill value 7250125
auraevent2—attackedinmelee
auraeventfunc2—3

Blizzard

Denser storm and stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 343
Skill value 857

Frozen Orb

No cooldown and cheaper, but each orb hits a bit softer; Ice Blast now adds damage.

  • Elemental damage synergies: Ice BoltIce Blast (new)

Elemental damage vs. the base game: level 1: -41%, level 10: -40%, level 20: -40%, level 30: -39%

Exact game values
ValueBase gameProject Lage
Cooldown (frames)25—
Mana cost (internal units)5040
Elemental damage, minimum at level 18045
Elemental damage, minimum per level (levels 2-8)2012
Elemental damage, minimum per level (levels 9-16)2414
Elemental damage, minimum per level (levels 17-22)2817
Elemental damage, minimum per level (levels 23-28)2918
Elemental damage, minimum per level (levels 29+)3019
Elemental damage, maximum at level 19055
Elemental damage, maximum per level (levels 2-8)2113
Elemental damage, maximum per level (levels 9-16)2515
Elemental damage, maximum per level (levels 17-22)2918
Elemental damage, maximum per level (levels 23-28)3019
Elemental damage, maximum per level (levels 29+)3120
Skill value 825
Elemental damage synergies(Ice Bolt (hard points))*par8(Ice Bolt (hard points)+Ice Blast (hard points))*par8

Cold Mastery

Less resistance pierce, but now adds cold damage too.

Exact game values
ValueBase gameProject Lage
Skill value 12015
Skill value 253
Skill value 3—10
Skill value 4—4
passivestat2—passive_cold_mastery
passivecalc2—ln34

Glacial Spike

Always freezes for 2 seconds, costs more; Blizzard and Ice Blast add damage.

  • Elemental damage synergies: Ice BlastBlizzard (new)Ice Bolt (removed)Frozen Orb (removed)
Exact game values
ValueBase gameProject Lage
Skill value 430
Aura durationln34 * (100 + Blizzard (hard points) * par7) / 100ln34
Mana cost (internal units)2026
Skill value 8510
Elemental damage synergies(Ice Bolt (hard points)+Ice Blast (hard points)+Frozen Orb (hard points))*par8(Ice Blast (hard points)+Blizzard (hard points))*par8

Charged Bolt

More bolts hit harder; Lightning and Telekinesis add damage.

  • Elemental damage synergies: LightningTelekinesis (new)

Elemental damage vs. the base game: level 1: +33%, level 10: +73%, level 20: +72%, level 30: +53%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 146
Elemental damage, minimum per level (levels 2-8)12
Elemental damage, minimum per level (levels 9-16)12
Elemental damage, minimum per level (levels 17-22)23
Elemental damage, minimum per level (levels 23-28)34
Elemental damage, minimum per level (levels 29+)45
Elemental damage, maximum at level 1810
Elemental damage, maximum per level (levels 2-8)12
Elemental damage, maximum per level (levels 9-16)12
Elemental damage, maximum per level (levels 17-22)23
Elemental damage, maximum per level (levels 23-28)34
Elemental damage, maximum per level (levels 29+)45
Skill value 8610
Elemental damage synergies(Lightning (hard points))*par8(Lightning (hard points)+Telekinesis (hard points))*par8

Telekinesis

A real damage spell with Charged Bolt and Nova synergies.

  • Elemental damage synergies: Charged Bolt (new)Nova (new)

Elemental damage vs. the base game: level 1: +233%, level 10: +267%, level 20: +346%, level 30: +479%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 113
Elemental damage, minimum per level (levels 2-8)13
Elemental damage, minimum per level (levels 9-16)14
Elemental damage, minimum per level (levels 17-22)16
Elemental damage, minimum per level (levels 23-28)18
Elemental damage, minimum per level (levels 29+)110
Elemental damage, maximum at level 127
Elemental damage, maximum per level (levels 2-8)14
Elemental damage, maximum per level (levels 9-16)15
Elemental damage, maximum per level (levels 17-22)17
Elemental damage, maximum per level (levels 23-28)19
Elemental damage, maximum per level (levels 29+)111
Skill value 8—10
Elemental damage synergies—(Charged Bolt (hard points)+Nova (hard points))*par8

Static Field

Smaller radius that grows slowly.

Exact game values
ValueBase gameProject Lage
Aura radiusln12par1+lvl/2

Nova

Half the mana; Charged Bolt and Telekinesis add damage.

  • Elemental damage synergies: Charged Bolt (new)Telekinesis (new)Static Field (removed)
Exact game values
ValueBase gameProject Lage
Mana cost scale87
Skill value 857
Elemental damage synergies(Static Field (hard points))*par8(Charged Bolt (hard points)+Telekinesis (hard points))*par8

Lightning

Starts lower but still grows to a higher top; smaller synergies.

Elemental damage vs. the base game: level 1: -25%, level 10: +7%, level 20: +10%, level 30: +9%

Exact game values
ValueBase gameProject Lage
Elemental damage, maximum at level 14030
Elemental damage, maximum per level (levels 2-8)810
Elemental damage, maximum per level (levels 9-16)1214
Elemental damage, maximum per level (levels 17-22)2022
Elemental damage, maximum per level (levels 23-28)2830
Elemental damage, maximum per level (levels 29+)3638
Skill value 886

Chain Lightning

Keeps scaling past level 20 and its cost grows more slowly.

Exact game values
ValueBase gameProject Lage
Elemental damage, maximum per level (levels 17-22)1517
Elemental damage, maximum per level (levels 23-28)1519
Elemental damage, maximum per level (levels 29+)1521
Skill value 846
Mana cost scale87
Mana cost (internal units)918

Thunder Storm

Strikes faster for each hard point.

Exact game values
ValueBase gameProject Lage
perdelay(100-dm56) * par4/100 + par3(100-min(blvl*par5,par6))*par4/100+par3
Skill value 504
Skill value 610080

Energy Shield

Absorbs 10% plus 2% per level, up to 80%.

Exact game values
ValueBase gameProject Lage
calc1min(edmn,95)min(edmn,80)
Elemental damage, minimum at level 12010
Elemental damage, minimum per level (levels 2-8)52
Elemental damage, minimum per level (levels 17-22)12
Elemental damage, minimum per level (levels 23-28)12
Elemental damage, minimum per level (levels 29+)12

Fire Bolt

A real starter that keeps scaling, with Fire Ball/Meteor synergies.

Elemental damage vs. the base game: level 1: +44%, level 10: +79%, level 20: +88%, level 30: +41%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum at level 1610
Elemental damage, minimum per level (levels 2-8)35
Elemental damage, minimum per level (levels 9-16)49
Elemental damage, minimum per level (levels 17-22)816
Elemental damage, minimum per level (levels 23-28)1822
Elemental damage, minimum per level (levels 29+)5458
Elemental damage, maximum at level 11216
Elemental damage, maximum per level (levels 2-8)36
Elemental damage, maximum per level (levels 9-16)611
Elemental damage, maximum per level (levels 17-22)1018
Elemental damage, maximum per level (levels 23-28)2024
Elemental damage, maximum per level (levels 29+)5660
Skill value 81618

Warmth

Also gives attack rating.

Exact game values
ValueBase gameProject Lage
Skill value 3—20
Skill value 4—15
passivestat2—tohit
passivecalc2—ln34

Inferno

Hotter and cheaper with a shorter, faster flame; Warmth, Blaze and Fire Wall add damage.

  • Elemental damage synergies: WarmthBlaze (new)Fire Wall (new)

Elemental damage vs. the base game: level 1: +11%, level 10: +20%, level 20: +25%, level 30: +28%

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)2428
Elemental damage, minimum per level (levels 9-16)3038
Elemental damage, minimum per level (levels 17-22)3444
Elemental damage, minimum per level (levels 23-28)3850
Elemental damage, minimum per level (levels 29+)4256
Elemental damage, maximum at level 17280
Elemental damage, maximum per level (levels 2-8)2530
Elemental damage, maximum per level (levels 9-16)3140
Elemental damage, maximum per level (levels 17-22)3546
Elemental damage, maximum per level (levels 23-28)3952
Elemental damage, maximum per level (levels 29+)4358
Skill value 13525
Skill value 232
Mana cost (internal units)2418
Skill value 81612
Elemental damage synergies(Warmth (hard points))*par8(Warmth (hard points)+Blaze (hard points)+Fire Wall (hard points))*par8

Blaze

Stronger Warmth synergy.

Exact game values
ValueBase gameProject Lage
Skill value 8612

Fire Wall

Shorter walls you can cast more often; Inferno and Warmth synergies that matter.

Exact game values
ValueBase gameProject Lage
Cooldown (frames)3520
Skill value 714
Skill value 848

Enchant Fire (was Enchant)

Renamed Enchant Fire: more fire damage, a stronger Warmth synergy, a third of it on ranged attacks.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)34
Elemental damage, minimum per level (levels 9-16)79
Elemental damage, minimum per level (levels 17-22)1114
Elemental damage, minimum per level (levels 23-28)1518
Elemental damage, minimum per level (levels 29+)1922
Elemental damage, maximum per level (levels 2-8)56
Elemental damage, maximum per level (levels 9-16)911
Elemental damage, maximum per level (levels 17-22)1316
Elemental damage, maximum per level (levels 23-28)1720
Elemental damage, maximum per level (levels 29+)2124
Skill value 8912

Meteor

A quarter of its damage is physical, shorter cooldown, falls faster; Fire Wall adds damage.

  • Elemental damage synergies: Fire BoltFire BallFire Wall (new)
  • Damage synergies: Fire Bolt (new)Fire Ball (new)Fire Wall (new)

Elemental damage vs. the base game: level 1: -25%, level 10: -25%, level 20: -25%, level 30: -25%

Exact game values
ValueBase gameProject Lage
Cooldown (frames)3020
Elemental damage, minimum at level 18060
Elemental damage, minimum per level (levels 2-8)2317
Elemental damage, minimum per level (levels 9-16)3929
Elemental damage, minimum per level (levels 17-22)7959
Elemental damage, minimum per level (levels 23-28)8161
Elemental damage, minimum per level (levels 29+)8362
Elemental damage, maximum at level 110075
Elemental damage, maximum per level (levels 2-8)2519
Elemental damage, maximum per level (levels 9-16)4131
Elemental damage, maximum per level (levels 17-22)8161
Elemental damage, maximum per level (levels 23-28)8362
Elemental damage, maximum per level (levels 29+)8564
Physical damage, minimum at level 1—20
Physical damage, minimum per level (levels 2-8)—6
Physical damage, minimum per level (levels 9-16)—10
Physical damage, minimum per level (levels 17-22)—20
Physical damage, minimum per level (levels 23-28)—20
Physical damage, minimum per level (levels 29+)—21
Physical damage, maximum at level 1—25
Physical damage, maximum per level (levels 2-8)—6
Physical damage, maximum per level (levels 9-16)—10
Physical damage, maximum per level (levels 17-22)—20
Physical damage, maximum per level (levels 23-28)—21
Physical damage, maximum per level (levels 29+)—21
Elemental damage synergies(Fire Bolt (hard points)+Fire Ball (hard points))*par8(Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8
Damage synergies—(Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8

Hydra

Hydras spit small fire balls that burst on impact; Fire Bolt and Fire Ball synergies.

Exact game values
ValueBase gameProject Lage
Skill value 835

Fire Mastery

A little less fire damage, but now pierces fire resistance.

Exact game values
ValueBase gameProject Lage
Skill value 275
Skill value 3—5
Skill value 4—1
passivestat2—passive_fire_pierce
passivecalc2—ln34

Lightning Mastery

Scales harder per point.

Exact game values
ValueBase gameProject Lage
Skill value 21215