Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Ice Bolt
A fast, cheap bolt that hits hard on its own; it no longer leans on the other cold skills.
- Elemental damage synergies: none any more (was Frost Nova, Ice Blast, Glacial Spike, Blizzard, Frozen Orb)
Elemental damage vs. the base game: level 1: +25%, level 10: +72%, level 20: +117%, level 30: +143%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 6 | 8 |
| Elemental damage, minimum per level (levels 2-8) | 2 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 4 | 8 |
| Elemental damage, minimum per level (levels 17-22) | 6 | 18 |
| Elemental damage, minimum per level (levels 23-28) | 8 | 22 |
| Elemental damage, minimum per level (levels 29+) | 10 | 26 |
| Elemental damage, maximum at level 1 | 10 | 12 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 5 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 10 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 20 |
| Elemental damage, maximum per level (levels 23-28) | 9 | 24 |
| Elemental damage, maximum per level (levels 29+) | 11 | 28 |
| Elemental damage synergies | (Frost Nova (hard points)+Ice Blast (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8 | — |
| Mana cost scale | 8 | 6 |
| Mana cost (internal units) | 3 | 6 |
| Mana cost per level (internal units) | 0 | 1 |
Frost Nova
Weaker early, stronger late; chill grows more slowly per level.
Elemental damage vs. the base game: level 1: -25%, level 10: -20%, level 20: +15%, level 30: +43%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 4 | 3 |
| Elemental damage, minimum per level (levels 2-8) | 6 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 8 | 9 |
| Elemental damage, minimum per level (levels 17-22) | 10 | 18 |
| Elemental damage, minimum per level (levels 23-28) | 12 | 22 |
| Elemental damage, minimum per level (levels 29+) | 14 | 26 |
| Elemental damage, maximum at level 1 | 8 | 6 |
| Elemental damage, maximum per level (levels 2-8) | 7 | 5 |
| Elemental damage, maximum per level (levels 9-16) | 9 | 10 |
| Elemental damage, maximum per level (levels 17-22) | 11 | 19 |
| Elemental damage, maximum per level (levels 23-28) | 13 | 23 |
| Elemental damage, maximum per level (levels 29+) | 15 | 27 |
| Skill value 8 | 10 | 12 |
| Elemental duration per level (levels 2-8) | 25 | 15 |
| Elemental duration per level (levels 9-16) | 25 | 15 |
| Elemental duration per level (levels 17+) | 25 | 15 |
Ice Blast
Pierces, flies faster, always freezes for 2 seconds; Glacial Spike now adds damage.
- Elemental damage synergies: Ice BoltGlacial Spike (new)BlizzardFrozen Orb
- Duration synergies: none any more (was Glacial Spike)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental duration at level 1 (frames, 25 per second) | 75 | 50 |
| Elemental duration per level (levels 2-8) | 5 | 0 |
| Elemental duration per level (levels 9-16) | 5 | 0 |
| Elemental duration per level (levels 17+) | 5 | 0 |
| Duration synergies | (Glacial Spike (hard points))*par7 | — |
| Elemental damage synergies | (Ice Bolt (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8 | (Ice Bolt (hard points)+Glacial Spike (hard points)+Blizzard (hard points)+Frozen Orb (hard points))*par8 |
Shiver Armor
Lasts longer at low level, so one point is worth it; grows less per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 3600 | 6000 |
| Skill value 4 | 300 | 150 |
| Skill value 7 | 250 | 125 |
Chilling Armor
Lasts longer at low level and also chills and hurts melee attackers.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 3600 | 6000 |
| Skill value 4 | 300 | 150 |
| Skill value 7 | 250 | 125 |
| auraevent2 | — | attackedinmelee |
| auraeventfunc2 | — | 3 |
Blizzard
Denser storm and stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 4 | 3 |
| Skill value 8 | 5 | 7 |
Frozen Orb
No cooldown and cheaper, but each orb hits a bit softer; Ice Blast now adds damage.
- Elemental damage synergies: Ice BoltIce Blast (new)
Elemental damage vs. the base game: level 1: -41%, level 10: -40%, level 20: -40%, level 30: -39%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | 25 | — |
| Mana cost (internal units) | 50 | 40 |
| Elemental damage, minimum at level 1 | 80 | 45 |
| Elemental damage, minimum per level (levels 2-8) | 20 | 12 |
| Elemental damage, minimum per level (levels 9-16) | 24 | 14 |
| Elemental damage, minimum per level (levels 17-22) | 28 | 17 |
| Elemental damage, minimum per level (levels 23-28) | 29 | 18 |
| Elemental damage, minimum per level (levels 29+) | 30 | 19 |
| Elemental damage, maximum at level 1 | 90 | 55 |
| Elemental damage, maximum per level (levels 2-8) | 21 | 13 |
| Elemental damage, maximum per level (levels 9-16) | 25 | 15 |
| Elemental damage, maximum per level (levels 17-22) | 29 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 30 | 19 |
| Elemental damage, maximum per level (levels 29+) | 31 | 20 |
| Skill value 8 | 2 | 5 |
| Elemental damage synergies | (Ice Bolt (hard points))*par8 | (Ice Bolt (hard points)+Ice Blast (hard points))*par8 |
Cold Mastery
Less resistance pierce, but now adds cold damage too.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 20 | 15 |
| Skill value 2 | 5 | 3 |
| Skill value 3 | — | 10 |
| Skill value 4 | — | 4 |
| passivestat2 | — | passive_cold_mastery |
| passivecalc2 | — | ln34 |
Glacial Spike
Always freezes for 2 seconds, costs more; Blizzard and Ice Blast add damage.
- Elemental damage synergies: Ice BlastBlizzard (new)Ice Bolt (removed)Frozen Orb (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 3 | 0 |
| Aura duration | ln34 * (100 + Blizzard (hard points) * par7) / 100 | ln34 |
| Mana cost (internal units) | 20 | 26 |
| Skill value 8 | 5 | 10 |
| Elemental damage synergies | (Ice Bolt (hard points)+Ice Blast (hard points)+Frozen Orb (hard points))*par8 | (Ice Blast (hard points)+Blizzard (hard points))*par8 |
Charged Bolt
More bolts hit harder; Lightning and Telekinesis add damage.
- Elemental damage synergies: LightningTelekinesis (new)
Elemental damage vs. the base game: level 1: +33%, level 10: +73%, level 20: +72%, level 30: +53%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 4 | 6 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 1 | 2 |
| Elemental damage, minimum per level (levels 17-22) | 2 | 3 |
| Elemental damage, minimum per level (levels 23-28) | 3 | 4 |
| Elemental damage, minimum per level (levels 29+) | 4 | 5 |
| Elemental damage, maximum at level 1 | 8 | 10 |
| Elemental damage, maximum per level (levels 2-8) | 1 | 2 |
| Elemental damage, maximum per level (levels 9-16) | 1 | 2 |
| Elemental damage, maximum per level (levels 17-22) | 2 | 3 |
| Elemental damage, maximum per level (levels 23-28) | 3 | 4 |
| Elemental damage, maximum per level (levels 29+) | 4 | 5 |
| Skill value 8 | 6 | 10 |
| Elemental damage synergies | (Lightning (hard points))*par8 | (Lightning (hard points)+Telekinesis (hard points))*par8 |
Telekinesis
A real damage spell with Charged Bolt and Nova synergies.
- Elemental damage synergies: Charged Bolt (new)Nova (new)
Elemental damage vs. the base game: level 1: +233%, level 10: +267%, level 20: +346%, level 30: +479%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 1 | 3 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 3 |
| Elemental damage, minimum per level (levels 9-16) | 1 | 4 |
| Elemental damage, minimum per level (levels 17-22) | 1 | 6 |
| Elemental damage, minimum per level (levels 23-28) | 1 | 8 |
| Elemental damage, minimum per level (levels 29+) | 1 | 10 |
| Elemental damage, maximum at level 1 | 2 | 7 |
| Elemental damage, maximum per level (levels 2-8) | 1 | 4 |
| Elemental damage, maximum per level (levels 9-16) | 1 | 5 |
| Elemental damage, maximum per level (levels 17-22) | 1 | 7 |
| Elemental damage, maximum per level (levels 23-28) | 1 | 9 |
| Elemental damage, maximum per level (levels 29+) | 1 | 11 |
| Skill value 8 | — | 10 |
| Elemental damage synergies | — | (Charged Bolt (hard points)+Nova (hard points))*par8 |
Static Field
Smaller radius that grows slowly.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura radius | ln12 | par1+lvl/2 |
Nova
Half the mana; Charged Bolt and Telekinesis add damage.
- Elemental damage synergies: Charged Bolt (new)Telekinesis (new)Static Field (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost scale | 8 | 7 |
| Skill value 8 | 5 | 7 |
| Elemental damage synergies | (Static Field (hard points))*par8 | (Charged Bolt (hard points)+Telekinesis (hard points))*par8 |
Lightning
Starts lower but still grows to a higher top; smaller synergies.
Elemental damage vs. the base game: level 1: -25%, level 10: +7%, level 20: +10%, level 30: +9%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, maximum at level 1 | 40 | 30 |
| Elemental damage, maximum per level (levels 2-8) | 8 | 10 |
| Elemental damage, maximum per level (levels 9-16) | 12 | 14 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 22 |
| Elemental damage, maximum per level (levels 23-28) | 28 | 30 |
| Elemental damage, maximum per level (levels 29+) | 36 | 38 |
| Skill value 8 | 8 | 6 |
Chain Lightning
Keeps scaling past level 20 and its cost grows more slowly.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, maximum per level (levels 17-22) | 15 | 17 |
| Elemental damage, maximum per level (levels 23-28) | 15 | 19 |
| Elemental damage, maximum per level (levels 29+) | 15 | 21 |
| Skill value 8 | 4 | 6 |
| Mana cost scale | 8 | 7 |
| Mana cost (internal units) | 9 | 18 |
Thunder Storm
Strikes faster for each hard point.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| perdelay | (100-dm56) * par4/100 + par3 | (100-min(blvl*par5,par6))*par4/100+par3 |
| Skill value 5 | 0 | 4 |
| Skill value 6 | 100 | 80 |
Energy Shield
Absorbs 10% plus 2% per level, up to 80%.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | min(edmn,95) | min(edmn,80) |
| Elemental damage, minimum at level 1 | 20 | 10 |
| Elemental damage, minimum per level (levels 2-8) | 5 | 2 |
| Elemental damage, minimum per level (levels 17-22) | 1 | 2 |
| Elemental damage, minimum per level (levels 23-28) | 1 | 2 |
| Elemental damage, minimum per level (levels 29+) | 1 | 2 |
Fire Bolt
A real starter that keeps scaling, with Fire Ball/Meteor synergies.
Elemental damage vs. the base game: level 1: +44%, level 10: +79%, level 20: +88%, level 30: +41%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 6 | 10 |
| Elemental damage, minimum per level (levels 2-8) | 3 | 5 |
| Elemental damage, minimum per level (levels 9-16) | 4 | 9 |
| Elemental damage, minimum per level (levels 17-22) | 8 | 16 |
| Elemental damage, minimum per level (levels 23-28) | 18 | 22 |
| Elemental damage, minimum per level (levels 29+) | 54 | 58 |
| Elemental damage, maximum at level 1 | 12 | 16 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 6 | 11 |
| Elemental damage, maximum per level (levels 17-22) | 10 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 20 | 24 |
| Elemental damage, maximum per level (levels 29+) | 56 | 60 |
| Skill value 8 | 16 | 18 |
Warmth
Also gives attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | — | 20 |
| Skill value 4 | — | 15 |
| passivestat2 | — | tohit |
| passivecalc2 | — | ln34 |
Inferno
Hotter and cheaper with a shorter, faster flame; Warmth, Blaze and Fire Wall add damage.
- Elemental damage synergies: WarmthBlaze (new)Fire Wall (new)
Elemental damage vs. the base game: level 1: +11%, level 10: +20%, level 20: +25%, level 30: +28%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 24 | 28 |
| Elemental damage, minimum per level (levels 9-16) | 30 | 38 |
| Elemental damage, minimum per level (levels 17-22) | 34 | 44 |
| Elemental damage, minimum per level (levels 23-28) | 38 | 50 |
| Elemental damage, minimum per level (levels 29+) | 42 | 56 |
| Elemental damage, maximum at level 1 | 72 | 80 |
| Elemental damage, maximum per level (levels 2-8) | 25 | 30 |
| Elemental damage, maximum per level (levels 9-16) | 31 | 40 |
| Elemental damage, maximum per level (levels 17-22) | 35 | 46 |
| Elemental damage, maximum per level (levels 23-28) | 39 | 52 |
| Elemental damage, maximum per level (levels 29+) | 43 | 58 |
| Skill value 1 | 35 | 25 |
| Skill value 2 | 3 | 2 |
| Mana cost (internal units) | 24 | 18 |
| Skill value 8 | 16 | 12 |
| Elemental damage synergies | (Warmth (hard points))*par8 | (Warmth (hard points)+Blaze (hard points)+Fire Wall (hard points))*par8 |
Blaze
Stronger Warmth synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 6 | 12 |
Fire Wall
Shorter walls you can cast more often; Inferno and Warmth synergies that matter.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | 35 | 20 |
| Skill value 7 | 1 | 4 |
| Skill value 8 | 4 | 8 |
Enchant Fire (was Enchant)
Renamed Enchant Fire: more fire damage, a stronger Warmth synergy, a third of it on ranged attacks.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 3 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 7 | 9 |
| Elemental damage, minimum per level (levels 17-22) | 11 | 14 |
| Elemental damage, minimum per level (levels 23-28) | 15 | 18 |
| Elemental damage, minimum per level (levels 29+) | 19 | 22 |
| Elemental damage, maximum per level (levels 2-8) | 5 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 9 | 11 |
| Elemental damage, maximum per level (levels 17-22) | 13 | 16 |
| Elemental damage, maximum per level (levels 23-28) | 17 | 20 |
| Elemental damage, maximum per level (levels 29+) | 21 | 24 |
| Skill value 8 | 9 | 12 |
Meteor
A quarter of its damage is physical, shorter cooldown, falls faster; Fire Wall adds damage.
- Elemental damage synergies: Fire BoltFire BallFire Wall (new)
- Damage synergies: Fire Bolt (new)Fire Ball (new)Fire Wall (new)
Elemental damage vs. the base game: level 1: -25%, level 10: -25%, level 20: -25%, level 30: -25%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | 30 | 20 |
| Elemental damage, minimum at level 1 | 80 | 60 |
| Elemental damage, minimum per level (levels 2-8) | 23 | 17 |
| Elemental damage, minimum per level (levels 9-16) | 39 | 29 |
| Elemental damage, minimum per level (levels 17-22) | 79 | 59 |
| Elemental damage, minimum per level (levels 23-28) | 81 | 61 |
| Elemental damage, minimum per level (levels 29+) | 83 | 62 |
| Elemental damage, maximum at level 1 | 100 | 75 |
| Elemental damage, maximum per level (levels 2-8) | 25 | 19 |
| Elemental damage, maximum per level (levels 9-16) | 41 | 31 |
| Elemental damage, maximum per level (levels 17-22) | 81 | 61 |
| Elemental damage, maximum per level (levels 23-28) | 83 | 62 |
| Elemental damage, maximum per level (levels 29+) | 85 | 64 |
| Physical damage, minimum at level 1 | — | 20 |
| Physical damage, minimum per level (levels 2-8) | — | 6 |
| Physical damage, minimum per level (levels 9-16) | — | 10 |
| Physical damage, minimum per level (levels 17-22) | — | 20 |
| Physical damage, minimum per level (levels 23-28) | — | 20 |
| Physical damage, minimum per level (levels 29+) | — | 21 |
| Physical damage, maximum at level 1 | — | 25 |
| Physical damage, maximum per level (levels 2-8) | — | 6 |
| Physical damage, maximum per level (levels 9-16) | — | 10 |
| Physical damage, maximum per level (levels 17-22) | — | 20 |
| Physical damage, maximum per level (levels 23-28) | — | 21 |
| Physical damage, maximum per level (levels 29+) | — | 21 |
| Elemental damage synergies | (Fire Bolt (hard points)+Fire Ball (hard points))*par8 | (Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8 |
| Damage synergies | — | (Fire Bolt (hard points)+Fire Ball (hard points)+Fire Wall (hard points))*par8 |
Hydra
Hydras spit small fire balls that burst on impact; Fire Bolt and Fire Ball synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 3 | 5 |
Fire Mastery
A little less fire damage, but now pierces fire resistance.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 7 | 5 |
| Skill value 3 | — | 5 |
| Skill value 4 | — | 1 |
| passivestat2 | — | passive_fire_pierce |
| passivecalc2 | — | ln34 |
Lightning Mastery
Scales harder per point.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 12 | 15 |