Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Teeth
A real bone opener that scales, much better from level 9.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 2 | 3 |
| Elemental damage, minimum per level (levels 9-16) | 2 | 5 |
| Elemental damage, minimum per level (levels 17-22) | 3 | 8 |
| Elemental damage, minimum per level (levels 23-28) | 4 | 10 |
| Elemental damage, minimum per level (levels 29+) | 5 | 12 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 3 |
| Elemental damage, maximum per level (levels 9-16) | 3 | 6 |
| Elemental damage, maximum per level (levels 17-22) | 4 | 9 |
| Elemental damage, maximum per level (levels 23-28) | 5 | 11 |
| Elemental damage, maximum per level (levels 29+) | 6 | 13 |
| Skill value 8 | 15 | 18 |
Bone Spear
Keeps up in Hell.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 8 | 9 |
| Elemental damage, minimum per level (levels 9-16) | 9 | 11 |
| Elemental damage, minimum per level (levels 17-22) | 12 | 14 |
| Elemental damage, minimum per level (levels 23-28) | 18 | 20 |
| Elemental damage, minimum per level (levels 29+) | 24 | 26 |
| Elemental damage, maximum per level (levels 2-8) | 8 | 9 |
| Elemental damage, maximum per level (levels 9-16) | 9 | 11 |
| Elemental damage, maximum per level (levels 17-22) | 13 | 15 |
| Elemental damage, maximum per level (levels 23-28) | 19 | 21 |
| Elemental damage, maximum per level (levels 29+) | 25 | 27 |
| Skill value 8 | 8 | 10 |
Bone Spirit
Keeps up in Hell.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 16 | 17 |
| Elemental damage, minimum per level (levels 9-16) | 17 | 19 |
| Elemental damage, minimum per level (levels 17-22) | 18 | 21 |
| Elemental damage, minimum per level (levels 23-28) | 19 | 23 |
| Elemental damage, minimum per level (levels 29+) | 20 | 25 |
| Elemental damage, maximum per level (levels 2-8) | 17 | 18 |
| Elemental damage, maximum per level (levels 9-16) | 18 | 20 |
| Elemental damage, maximum per level (levels 17-22) | 19 | 22 |
| Elemental damage, maximum per level (levels 23-28) | 20 | 24 |
| Elemental damage, maximum per level (levels 29+) | 21 | 26 |
| Skill value 8 | 8 | 10 |
Poison Dagger
Stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 20 | 24 |
Poison Explosion
Stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 20 |
Poison Nova
A full poison build.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 4 | 5 |
| Elemental damage, minimum per level (levels 9-16) | 6 | 8 |
| Elemental damage, minimum per level (levels 17-22) | 9 | 12 |
| Elemental damage, minimum per level (levels 23-28) | 14 | 17 |
| Elemental damage, minimum per level (levels 29+) | 16 | 22 |
| Elemental damage, maximum per level (levels 2-8) | 4 | 5 |
| Elemental damage, maximum per level (levels 9-16) | 6 | 8 |
| Elemental damage, maximum per level (levels 17-22) | 9 | 12 |
| Elemental damage, maximum per level (levels 23-28) | 14 | 17 |
| Elemental damage, maximum per level (levels 29+) | 16 | 22 |
| Skill value 8 | 10 | 14 |
Skeleton Mastery
Sturdier, harder-hitting skeletons and revives; skeletons and mages move 2% faster per level, up to 40%; Lemp (2026-10-07, player feedback): +5 skeleton damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 8 | 12 |
| Skill value 2 | 2 | 5 |
| Skill value 4 | 10 | 13 |
| Skill value 5 | — | 2 |
Raise Skeleton
More damage per level past 3, hits more often; faster with Skeleton Mastery; attacks splash (Cleave at the summon's level); Lemp (2026-10-07, player feedback): +20% damage per level past 3.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 7 | 20 |
| Skill value 4 | 15 | 20 |
| passivestat4 | — | velocitypercent |
| passivecalc4 | — | min(Skeleton Mastery (level)*skill('Skeleton Mastery'.par5),40) |
| sumskill1 | — | Goatman Cleave |
| sumsk1calc | — | lvl |
Raise Skeletal Mage
Mage bolts gain about a third more skill levels; faster with Skeleton Mastery; bolts pierce 25% +3% per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| sumsk1calc | max(Skeleton Mastery (level) + ((lvl < 4)?0:((lvl-2)/2)),1) | max(Skeleton Mastery (level) + ((lvl < 4)?0:((lvl-1)*2/3)),1) |
| passivestat6 | — | velocitypercent |
| passivecalc6 | — | min(Skeleton Mastery (level)*skill('Skeleton Mastery'.par5),40) |
| passivestat7 | — | item_pierce |
| passivecalc7 | — | min(par6+lvl*par7,100) |
| Skill value 6 | — | 25 |
| Skill value 7 | — | 3 |
Golem Mastery
Golems live longer and hit more often; +6% golem damage per level and +4% per point in any golem skill.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 20 | 25 |
| Skill value 6 | 25 | 35 |
| Skill value 7 | — | 6 |
| Skill value 8 | — | 4 |
Clay Golem
Real damage past the early game; golem damage from Golem Mastery and every golem skill; attacks splash (Cleave at the summon's level).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 35 | 45 |
| passivecalc3 | par2 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8)) | par2 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8))+Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8) |
| sumskill1 | — | Goatman Cleave |
| sumsk1calc | — | lvl |
Blood Golem
Real damage past the early game; golem damage from Golem Mastery and every golem skill.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 55 | 70 |
| passivecalc3 | par4 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8)) | par4 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8))+Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8) |
Fire Golem
More fire damage and a stronger damage synergy for every golem; golem damage from Golem Mastery and every golem skill.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 9 | 11 |
| Elemental damage, minimum per level (levels 9-16) | 10 | 13 |
| Elemental damage, minimum per level (levels 17-22) | 11 | 14 |
| Elemental damage, minimum per level (levels 23-28) | 12 | 15 |
| Elemental damage, minimum per level (levels 29+) | 13 | 16 |
| Elemental damage, maximum per level (levels 2-8) | 10 | 13 |
| Elemental damage, maximum per level (levels 9-16) | 11 | 14 |
| Elemental damage, maximum per level (levels 17-22) | 12 | 15 |
| Elemental damage, maximum per level (levels 23-28) | 13 | 16 |
| Elemental damage, maximum per level (levels 29+) | 14 | 17 |
| Skill value 8 | 6 | 8 |
| passivestat5 | — | damagepercent |
| passivecalc5 | — | Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8) |
Iron Golem
Golem damage from Golem Mastery and every golem skill; attacks splash (Cleave at the summon's level).
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivecalc4 | (Fire Golem (hard points)*skill('FireGolem'.par8)) | (Fire Golem (hard points)*skill('FireGolem'.par8))+Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8) |
| sumskill1 | — | Goatman Cleave |
| sumsk1calc | — | lvl |
Revive
Its own +10% damage per level past 1, +10 s per level, 3 revives from level 1.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastatcalc1 | Skeleton Mastery (level) * skill('Skeleton Mastery'.par4) | Skeleton Mastery (level) * skill('Skeleton Mastery'.par4) + (lvl - 1) * par6 |
| Skill value 6 | — | 10 |
| Skill value 4 | 0 | 250 |
| Maximum summons | lvl | (lvl < 3) ? 3 : lvl |
Amplify Damage
Lowers enemy physical resistance 20% +3% per level instead of a flat 100%.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 5 | 100 | 20 |
| Skill value 6 | — | 3 |
| aurastatcalc1 | -par5 | -ln56 |
Dim Vision
Also lowers enemy attack rating 15% +2% per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat1 | — | item_tohit_percent |
| aurastatcalc1 | — | -ln56 |
| Skill value 5 | — | 15 |
| Skill value 6 | — | 2 |
Terror
Also slows fleeing enemies, up to about 35%.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat1 | — | velocitypercent |
| aurastatcalc1 | — | -dm78 |
| Skill value 7 | — | 10 |
| Skill value 8 | — | 40 |