Class changes

Necromancer

Every Necromancer skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Teeth

A real bone opener that scales, much better from level 9.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)23
Elemental damage, minimum per level (levels 9-16)25
Elemental damage, minimum per level (levels 17-22)38
Elemental damage, minimum per level (levels 23-28)410
Elemental damage, minimum per level (levels 29+)512
Elemental damage, maximum per level (levels 2-8)23
Elemental damage, maximum per level (levels 9-16)36
Elemental damage, maximum per level (levels 17-22)49
Elemental damage, maximum per level (levels 23-28)511
Elemental damage, maximum per level (levels 29+)613
Skill value 81518

Bone Spear

Keeps up in Hell.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)89
Elemental damage, minimum per level (levels 9-16)911
Elemental damage, minimum per level (levels 17-22)1214
Elemental damage, minimum per level (levels 23-28)1820
Elemental damage, minimum per level (levels 29+)2426
Elemental damage, maximum per level (levels 2-8)89
Elemental damage, maximum per level (levels 9-16)911
Elemental damage, maximum per level (levels 17-22)1315
Elemental damage, maximum per level (levels 23-28)1921
Elemental damage, maximum per level (levels 29+)2527
Skill value 8810

Bone Spirit

Keeps up in Hell.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)1617
Elemental damage, minimum per level (levels 9-16)1719
Elemental damage, minimum per level (levels 17-22)1821
Elemental damage, minimum per level (levels 23-28)1923
Elemental damage, minimum per level (levels 29+)2025
Elemental damage, maximum per level (levels 2-8)1718
Elemental damage, maximum per level (levels 9-16)1820
Elemental damage, maximum per level (levels 17-22)1922
Elemental damage, maximum per level (levels 23-28)2024
Elemental damage, maximum per level (levels 29+)2126
Skill value 8810

Poison Dagger

Stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 82024

Poison Explosion

Stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 81520

Poison Nova

A full poison build.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)45
Elemental damage, minimum per level (levels 9-16)68
Elemental damage, minimum per level (levels 17-22)912
Elemental damage, minimum per level (levels 23-28)1417
Elemental damage, minimum per level (levels 29+)1622
Elemental damage, maximum per level (levels 2-8)45
Elemental damage, maximum per level (levels 9-16)68
Elemental damage, maximum per level (levels 17-22)912
Elemental damage, maximum per level (levels 23-28)1417
Elemental damage, maximum per level (levels 29+)1622
Skill value 81014

Skeleton Mastery

Sturdier, harder-hitting skeletons and revives; skeletons and mages move 2% faster per level, up to 40%; Lemp (2026-10-07, player feedback): +5 skeleton damage per level.

Exact game values
ValueBase gameProject Lage
Skill value 1812
Skill value 225
Skill value 41013
Skill value 5—2

Raise Skeleton

More damage per level past 3, hits more often; faster with Skeleton Mastery; attacks splash (Cleave at the summon's level); Lemp (2026-10-07, player feedback): +20% damage per level past 3.

Exact game values
ValueBase gameProject Lage
Skill value 3720
Skill value 41520
passivestat4—velocitypercent
passivecalc4—min(Skeleton Mastery (level)*skill('Skeleton Mastery'.par5),40)
sumskill1—Goatman Cleave
sumsk1calc—lvl

Raise Skeletal Mage

Mage bolts gain about a third more skill levels; faster with Skeleton Mastery; bolts pierce 25% +3% per level.

Exact game values
ValueBase gameProject Lage
sumsk1calcmax(Skeleton Mastery (level) + ((lvl < 4)?0:((lvl-2)/2)),1)max(Skeleton Mastery (level) + ((lvl < 4)?0:((lvl-1)*2/3)),1)
passivestat6—velocitypercent
passivecalc6—min(Skeleton Mastery (level)*skill('Skeleton Mastery'.par5),40)
passivestat7—item_pierce
passivecalc7—min(par6+lvl*par7,100)
Skill value 6—25
Skill value 7—3

Golem Mastery

Golems live longer and hit more often; +6% golem damage per level and +4% per point in any golem skill.

Exact game values
ValueBase gameProject Lage
Skill value 22025
Skill value 62535
Skill value 7—6
Skill value 8—4

Clay Golem

Real damage past the early game; golem damage from Golem Mastery and every golem skill; attacks splash (Cleave at the summon's level).

Exact game values
ValueBase gameProject Lage
Skill value 23545
passivecalc3par2 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8))par2 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8))+Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8)
sumskill1—Goatman Cleave
sumsk1calc—lvl

Blood Golem

Real damage past the early game; golem damage from Golem Mastery and every golem skill.

Exact game values
ValueBase gameProject Lage
Skill value 45570
passivecalc3par4 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8))par4 * (lvl - 1) + (Fire Golem (hard points)*skill('FireGolem'.par8))+Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8)

Fire Golem

More fire damage and a stronger damage synergy for every golem; golem damage from Golem Mastery and every golem skill.

Exact game values
ValueBase gameProject Lage
Elemental damage, minimum per level (levels 2-8)911
Elemental damage, minimum per level (levels 9-16)1013
Elemental damage, minimum per level (levels 17-22)1114
Elemental damage, minimum per level (levels 23-28)1215
Elemental damage, minimum per level (levels 29+)1316
Elemental damage, maximum per level (levels 2-8)1013
Elemental damage, maximum per level (levels 9-16)1114
Elemental damage, maximum per level (levels 17-22)1215
Elemental damage, maximum per level (levels 23-28)1316
Elemental damage, maximum per level (levels 29+)1417
Skill value 868
passivestat5—damagepercent
passivecalc5—Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8)

Iron Golem

Golem damage from Golem Mastery and every golem skill; attacks splash (Cleave at the summon's level).

Exact game values
ValueBase gameProject Lage
passivecalc4(Fire Golem (hard points)*skill('FireGolem'.par8))(Fire Golem (hard points)*skill('FireGolem'.par8))+Golem Mastery (level)*skill('Golem Mastery'.par7)+(Clay Golem (hard points)+Blood Golem (hard points)+Iron Golem (hard points)+Fire Golem (hard points))*skill('Golem Mastery'.par8)
sumskill1—Goatman Cleave
sumsk1calc—lvl

Revive

Its own +10% damage per level past 1, +10 s per level, 3 revives from level 1.

Exact game values
ValueBase gameProject Lage
aurastatcalc1Skeleton Mastery (level) * skill('Skeleton Mastery'.par4)Skeleton Mastery (level) * skill('Skeleton Mastery'.par4) + (lvl - 1) * par6
Skill value 6—10
Skill value 40250
Maximum summonslvl(lvl < 3) ? 3 : lvl

Amplify Damage

Lowers enemy physical resistance 20% +3% per level instead of a flat 100%.

Exact game values
ValueBase gameProject Lage
Skill value 510020
Skill value 6—3
aurastatcalc1-par5-ln56

Dim Vision

Also lowers enemy attack rating 15% +2% per level.

Exact game values
ValueBase gameProject Lage
aurastat1—item_tohit_percent
aurastatcalc1—-ln56
Skill value 5—15
Skill value 6—2

Terror

Also slows fleeing enemies, up to about 35%.

Exact game values
ValueBase gameProject Lage
aurastat1—velocitypercent
aurastatcalc1—-dm78
Skill value 7—10
Skill value 8—40