How maps work
A map is an item. Put one map in the Horadric Cube in Harrogath on Hell difficulty and press Transmute: a red portal opens to the map's zone. Clear it, pick up the loot, and use the next map.
- Find or buy a map
- →
- Cube it in Harrogath (Hell)
- →
- Red portal to the zone
- →
- Upgrade three maps to the next tier
Map tiers
Higher tiers mean stronger monsters, more unique packs and better loot.
4-6 unique packs · item level 70 · character level 75+
5-7 unique packs · item level 78 · character level 80+
6-8 unique packs · item level 84 · character level 85+
Live maps of Tier 1 and 2 open existing Act 5 areas with that area's own Hell monsters, so their monster level is the area's. Tier 3 maps and every map-only zone use the tier's numbers above.
Every map
Live maps open an existing Act 5 area; inside, the game still shows that area's name. Map-only zones are new levels built for maps and are still in testing.
| Map | Tier | Area | Status | |
|---|---|---|---|---|
| Rimefang Hollow | Tier 1 | Crystalline Passage | In the game | |
| Whitewind Trail | Tier 1 | Glacial Trail | In the game | |
| Sleetbound Grotto | Tier 1 | Drifter Cavern | In the game | |
| Hall of Broken Oaths | Tier 2 | Halls of Anguish | In the game | |
| Weeping Galleries | Tier 2 | Halls of Pain | In the game | |
| Ashspire Keep | Tier 2 | Worldstone Keep | In the game | |
| Cinderwound Rift | Tier 3 | Abaddon (tuned to the tier) | In the game | |
| Smolder Basin | Tier 3 | Pit of Acheron (tuned to the tier) | In the game | |
| Emberdeep Pit | Tier 3 | Infernal Pit (tuned to the tier) | In the game | |
| Bastion of Giants | Tier 3 | Its own map-only zone | In testing | |
| Hollowed Hamlet | Tier 3 | Its own map-only zone | In testing | |
| Seat of Ruin | Tier 3 | Its own map-only zone | In testing | |
| Vault of the Fallen Oath | Tier 3 | Its own map-only zone | In testing | |
| Heartstone Sanctum | Tier 3 | Its own map-only zone | In testing | |
| Frostvein Passage | Tier 3 | Its own map-only zone | In testing | |
| Frozen Expanse | Tier 3 | Its own map-only zone | In testing | |
| Glacier Depths | Tier 2 | Its own map-only zone | In testing | |
| The Endless Rime | Tier 3 | Its own map-only zone | In testing | |
| Shiverwind Corridor | Tier 1 | Its own map-only zone | In testing | |
| Hoarfrost Warren | Tier 2 | Its own map-only zone | In testing | |
| Bleakmarrow Vault | Tier 3 | Its own map-only zone | In testing |
Unique maps and bosses
Every map with its own layout ends with a boss in the far corner room: regular maps have a guardian named "Warden of <map name>", unique maps a named boss. Every map boss always drops one map of its own tier on top of its loot, and one in 7 kills also drops a Map Worldstone.
Vaelith's Frozen Throne
Unique map · Tier 3 · 3x3 rooms
Boss: Vaelith the Rime Warden
Modifiers: Stone Skin, Cold Enchanted, Aura Enchanted
Unique maps don't drop from monsters yet; they are in testing.
Morvane's Ossuary
Unique map · Tier 3 · 3x4 rooms
Boss: Morvane the Bonebinder
Modifiers: Cursed, Mana Burn, Extra Strong
Unique maps don't drop from monsters yet; they are in testing.
Hrothgar's Last Stand
Unique map · Tier 3 · 4x3 rooms
Boss: Hrothgar the Unbowed
Modifiers: Extra Fast, Fire Enchanted, Spectral Hit
Unique maps don't drop from monsters yet; they are in testing.
The Sundered Crown
Pinnacle map · Tier 3 · 5x5 rooms
Boss: Kharos the Unending
Modifiers: Extra Strong, Extra Fast, Stone Skin
Made in the cube from Vaelith's Frozen Throne, Morvane's Ossuary, Hrothgar's Last Stand.
Upgrading maps
Put the maps in the Horadric Cube and press Transmute.
| Cube | Gives | Status |
|---|---|---|
| 3 × Tier 1 map | 1 random Tier 2 map | In the game |
| 3 × Tier 2 map | 1 random Tier 3 map | In the game |
| Vaelith's Frozen Throne + Morvane's Ossuary + Hrothgar's Last Stand | The Sundered Crown | In testing |
Map drop rates
Any monster that can drop a Mal rune drops a map just as often: maps sit right next to the Mal rune in the drop tables, with its weight. Which tier you get:
| Tier | Share of map drops |
|---|---|
| Lage map drop (T1) | 85% |
| Lage map drop (T2) | 12% |
| Lage map drop (T3) | 3% |
Akara, Lysander, Alkor, Jamella, Malah sell Tier 1 maps on Hell (Malah on her Armor tab).
In testing: map orbs join the same drop with a weight of 25 against the maps' 100, so about 20% of these drops become a map orb. The Map Worldstone drops on its own, as often as a Gul rune, from every monster in Hell.
Monster rules
Maps with their own zone follow fixed rules, so you can pick maps your build can clear.
immunities per map, the same every time you run it
highest resistance a monster can have without being immune (115 = immune)
stronger monster type: other resistances +30, at least 60
weaker monster types: other resistances -30, not below -25
Champions and uniques can still roll extra immunities with their modifiers.
| Map | Immunities |
|---|---|
| Cinderwound Rift | Fire + Lightning |
| Smolder Basin | Fire + Poison |
| Emberdeep Pit | Fire + Physical |
| Bastion of Giants | Cold + Physical |
| Hollowed Hamlet | Fire + Magic |
| Seat of Ruin | Lightning + Poison |
| Vault of the Fallen Oath | Cold + Lightning |
| Heartstone Sanctum | Fire + Cold |
| Frostvein Passage | Cold + Poison |
| Frozen Expanse | Cold + Lightning |
| Vaelith's Frozen Throne | Cold + Fire |
| Morvane's Ossuary | Poison + Magic |
| Hrothgar's Last Stand | Physical + Lightning |
| The Sundered Crown | Fire + Cold |
| Glacier Depths | Cold + Poison |
| The Endless Rime | Lightning + Fire |
| Shiverwind Corridor | Fire + Cold |
| Hoarfrost Warren | Lightning + Physical |
| Bleakmarrow Vault | Poison + Cold |
Rolled maps
Map orbs turn a plain map into a magic map with one modifier or a rare map with two or three. Every map has 2 magic and 5 rare versions to roll into. Each modifier also gives monsters 10% more experience.
- Magic map: 25% more monsters
- Rare map: 50% more monsters
| Modifier | Slot | Effect |
|---|---|---|
| Teeming | Prefix | 50% more monsters |
| Warbanded | Prefix | 2 more unique packs |
| Ironhide | Prefix | Monsters have 40% more life |
| Elder | Prefix | Monster level +2 |
| of Savagery | Suffix | Monsters deal 30% more damage |
| of Warding | Suffix | Monster elemental resistances +15 (still below immune) |
| of the Hawk | Suffix | Monsters have 50% more attack rating |
| of Stone | Suffix | Monsters have 50% more defense |
Map orbs
Map orbs go in the Horadric Cube with one map. Malah sells them in the test build.
| Orb | What it does | Drop share | |
|---|---|---|---|
| Cartographer's Ink | Cube with a plain map: makes it magic (1 modifier) | 38.5% of map orb drops | |
| Surveyor's Seal | Cube with a plain or magic map: makes it rare (2-3 modifiers) | 15.4% of map orb drops | |
| Wayfinder's Compass | Cube with a magic or rare map: rerolls its modifiers | 23.1% of map orb drops | |
| Blank Vellum | Cube with a magic or rare map: makes it plain again | 23.1% of map orb drops | |
| Map Worldstone | Cube with a plain, magic or rare map: its terrorized version (monster level +5, 25% more monsters, +1 modifier, +50% experience) | Drops on its own (see above) |
Terrorized maps and Terror Zones
The Map Worldstone turns a map into its terrorized version: monster level +5, 25% more monsters, one more regular modifier and 50% more experience. Terrorized maps can't be rolled, cleared or terrorized again.
Each Terror Zone event terrorizes 3 maps (with their magic, rare and terrorized versions) instead of the old areas.
In testingCorrupted maps
Maps can't be corrupted. The Corruption Orb works on weapons and armor only (see Corruption).
Map layouts
Overhead layouts of the map-only zones, drawn from the map editor (click to enlarge).










