Class changes

Druid

Every Druid skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Firestorm

Stronger synergies, but less damage per level past 8 and longer flame trails.

Exact game values
ValueBase gameProject Lage
Skill value 82326
Elemental damage, minimum per level (levels 17-22)76
Elemental damage, minimum per level (levels 23-28)1412
Elemental damage, minimum per level (levels 29+)2118
Elemental damage, maximum per level (levels 17-22)87
Elemental damage, maximum per level (levels 23-28)1513
Elemental damage, maximum per level (levels 29+)2320

Molten Boulder

Less damage per level past 12, but Fissure and Armageddon now add fire damage.

  • Elemental damage synergies: Fissure (new)Armageddon (new)Firestorm (removed)
Exact game values
ValueBase gameProject Lage
Skill value 71214
Skill value 8812
Physical damage, minimum per level (levels 23-28)1311
Physical damage, minimum per level (levels 29+)1613
Physical damage, maximum per level (levels 23-28)1412
Physical damage, maximum per level (levels 29+)1714
Elemental damage, minimum per level (levels 23-28)1311
Elemental damage, minimum per level (levels 29+)1613
Elemental damage, maximum per level (levels 23-28)1412
Elemental damage, maximum per level (levels 29+)1714
Elemental damage synergiesFirestorm (hard points)*par8(Fissure (hard points)+Armageddon (hard points))*par8

Fissure

Shorter and denser, shorter cooldown, hits more often, more damage past 16, Molten Boulder synergy.

  • Elemental damage synergies: FirestormMolten Boulder (new)Volcano
Exact game values
ValueBase gameProject Lage
Skill value 81216
Elemental damage, minimum per level (levels 29+)2228
Elemental damage, maximum per level (levels 29+)2329
Cooldown (frames)5035
Skill value 264
Elemental damage synergies(Firestorm (hard points)+Volcano (hard points))*par8(Firestorm (hard points)+Molten Boulder (hard points)+Volcano (hard points))*par8

Volcano

Smaller synergies.

Exact game values
ValueBase gameProject Lage
Skill value 71612
Skill value 8129

Armageddon

Stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 81418

Arctic Blast

More cold damage; Twister and Tornado add 18% each, Hurricane 25%.

  • Elemental damage synergies: Twister (new)Tornado (new)Hurricane (new)Cyclone Armor (removed)
Exact game values
ValueBase gameProject Lage
Skill value 81525
Elemental damage, minimum per level (levels 2-8)2024
Elemental damage, minimum per level (levels 9-16)2631
Elemental damage, minimum per level (levels 17-22)2834
Elemental damage, minimum per level (levels 23-28)3238
Elemental damage, minimum per level (levels 29+)3643
Elemental damage, maximum per level (levels 2-8)2125
Elemental damage, maximum per level (levels 9-16)2732
Elemental damage, maximum per level (levels 17-22)2935
Elemental damage, maximum per level (levels 23-28)3339
Elemental damage, maximum per level (levels 29+)3744
Skill value 7—18
Elemental damage synergiesCyclone Armor (hard points)*par8(Twister (hard points)+Tornado (hard points))*par7+Hurricane (hard points)*par8

Twister

More damage.

Physical damage vs. the base game: level 1: +14%, level 10: +26%, level 20: +25%, level 30: +24%

Exact game values
ValueBase gameProject Lage
Skill value 81014
Physical damage, minimum at level 11214
Physical damage, maximum at level 11618
Physical damage, minimum per level (levels 2-8)79
Physical damage, minimum per level (levels 9-16)1114
Physical damage, minimum per level (levels 17-22)1518
Physical damage, minimum per level (levels 23-28)1822
Physical damage, minimum per level (levels 29+)2126
Physical damage, maximum per level (levels 2-8)79
Physical damage, maximum per level (levels 9-16)1114
Physical damage, maximum per level (levels 17-22)1518
Physical damage, maximum per level (levels 23-28)1822
Physical damage, maximum per level (levels 29+)2126

Tornado

A wind build that keeps up in Hell; Arctic Blast synergy instead of Cyclone Armor.

  • Damage synergies: Arctic Blast (new)TwisterHurricaneCyclone Armor (removed)
Exact game values
ValueBase gameProject Lage
Physical damage, minimum per level (levels 2-8)89
Physical damage, minimum per level (levels 9-16)1416
Physical damage, minimum per level (levels 17-22)2022
Physical damage, minimum per level (levels 23-28)2427
Physical damage, minimum per level (levels 29+)2832
Physical damage, maximum per level (levels 2-8)89
Physical damage, maximum per level (levels 9-16)1517
Physical damage, maximum per level (levels 17-22)2123
Physical damage, maximum per level (levels 23-28)2528
Physical damage, maximum per level (levels 29+)2933
Skill value 8913
Damage synergies(Cyclone Armor (hard points)+Twister (hard points)+Hurricane (hard points))*par8(Arctic Blast (hard points)+Twister (hard points)+Hurricane (hard points))*par8

Hurricane

Lasts 3 seconds longer per level; stronger synergies.

Exact game values
ValueBase gameProject Lage
Skill value 8913
Skill value 2075

Fire Claws

A shapeshift fire build.

Exact game values
ValueBase gameProject Lage
Skill value 82226

Rabies

More attack rating, less poison, spreads wider; Poison Creeper and Feral Rage synergies 22% each.

  • Elemental damage synergies: Poison CreeperFeral Rage (new)
Exact game values
ValueBase gameProject Lage
Skill value 82022
Attack rating bonus at level 15075
Attack rating bonus per level1014
Elemental damage, minimum per level (levels 17-22)76
Elemental damage, minimum per level (levels 23-28)119
Elemental damage, minimum per level (levels 29+)1613
Elemental damage, maximum per level (levels 17-22)76
Elemental damage, maximum per level (levels 23-28)119
Elemental damage, maximum per level (levels 29+)1613
Elemental damage synergies(Poison Creeper (hard points))*par8(Poison Creeper (hard points)+Feral Rage (hard points))*par8

Shock Wave

Stronger Maul synergy.

Exact game values
ValueBase gameProject Lage
Skill value 81014

Summon Grizzly

More damage for every wolf and bear; a second Grizzly at 20 hard points.

Exact game values
ValueBase gameProject Lage
Skill value 21014
Maximum summons1(blvl < 20) ? 1 : 2

Summon Dire Wolf

More life for every wolf and bear.

Exact game values
ValueBase gameProject Lage
Skill value 21520

Summon Spirit Wolf

More life and cold damage.

Exact game values
ValueBase gameProject Lage
Skill value 71014
Elemental damage, minimum per level (levels 2-8)12
Elemental damage, minimum per level (levels 9-16)34
Elemental damage, minimum per level (levels 17-22)45
Elemental damage, minimum per level (levels 23-28)57
Elemental damage, minimum per level (levels 29+)810
Elemental damage, maximum per level (levels 2-8)12
Elemental damage, maximum per level (levels 9-16)34
Elemental damage, maximum per level (levels 17-22)45
Elemental damage, maximum per level (levels 23-28)57
Elemental damage, maximum per level (levels 29+)810

Raven

Cold damage on top of physical, up to 8 ravens.

  • Elemental damage synergies: Summon Spirit Wolf (new)Summon Dire Wolf (new)Summon Grizzly (new)
Exact game values
ValueBase gameProject Lage
Skill value 258
EType—cold
Elemental damage, minimum at level 1—1
Elemental damage, minimum per level (levels 2-8)—1
Elemental damage, minimum per level (levels 9-16)—2
Elemental damage, minimum per level (levels 17-22)—4
Elemental damage, minimum per level (levels 23-28)—7
Elemental damage, minimum per level (levels 29+)—10
Elemental damage, maximum at level 1—2
Elemental damage, maximum per level (levels 2-8)—1
Elemental damage, maximum per level (levels 9-16)—3
Elemental damage, maximum per level (levels 17-22)—5
Elemental damage, maximum per level (levels 23-28)—8
Elemental damage, maximum per level (levels 29+)—11
Elemental duration at level 1 (frames, 25 per second)—25
Elemental damage synergies—(Summon Spirit Wolf (hard points)+Summon Dire Wolf (hard points)+Summon Grizzly (hard points))*par8
passivestat2—coldmindam
passivecalc2—edmn
passivestat3—coldmaxdam
passivecalc3—edmx
passivestat4—coldlength
passivecalc4—edln

Poison Creeper

Carrion Vine and Solar Creeper join Rabies as damage synergies, 12% each; can't be killed.

  • Elemental damage synergies: RabiesSolar Creeper (new)Carrion Vine (new)
Exact game values
ValueBase gameProject Lage
Elemental damage synergiesRabies (hard points)*par8(Rabies (hard points)+Solar Creeper (hard points)+Carrion Vine (hard points))*par8
Skill value 81012

Solar Creeper

Its own pet type, so it stands beside the other vines; can't be killed.

Exact game values
ValueBase gameProject Lage
pettypevinevine2

Carrion Vine

Its own pet type, so it stands beside the other vines; can't be killed.

Exact game values
ValueBase gameProject Lage
pettypevinevine3

Oak Sage

Can't be killed (tooltip line only; the change is in src/skills/skills.json).

Heart of Wolverine

Can't be killed (tooltip line only; the change is in src/skills/skills.json).

Spirit of Barbs

Can't be killed (tooltip line only; the change is in src/skills/skills.json).

Cyclone Armor

Absorbs more on its own, no synergies.

Exact game values
ValueBase gameProject Lage
Skill value 14060
Skill value 21220
aurastatcalc1(ln12*(100+(Twister (hard points)+Tornado (hard points)+Hurricane (hard points))*par8)/100)*256ln12*256
aurastatcalc2(ln12*(100+(Twister (hard points)+Tornado (hard points)+Hurricane (hard points))*par8)/100)*256ln12*256

Werewolf

No timer; damage and damage reduction instead of attack rating, stamina and flat life.

Exact game values
ValueBase gameProject Lage
Aura duration1000+skill('Shape Shifting'.ln12)90000
aurastat1skill_staminapercentdamagepercent
aurastatcalc1par1ln56
aurastat3item_tohit_percentdamageresist
aurastatcalc3tohtdm78
aurastatcalc4par2+skill('Shape Shifting'.ln34)skill('Shape Shifting'.ln34)
aurastat5—item_tohit_percent
aurastatcalc5—skill('Shape Shifting'.ln56)
Skill value 5—15
Skill value 6—5
Skill value 7—5
Skill value 8—20

Werebear

No timer; smaller damage and defense bonuses, life comes from Lycanthropy.

Exact game values
ValueBase gameProject Lage
Aura duration1000+skill('Shape Shifting'.ln12)90000
Skill value 15550
Skill value 21510
Skill value 34030
Skill value 4107
aurastatcalc3par5 + skill('Shape Shifting'.ln34)skill('Shape Shifting'.ln34)
aurastat5—item_tohit_percent
aurastatcalc5—skill('Shape Shifting'.ln56)

Lycanthropy

Life 15% +3% per level and attack rating 25% +8% per level while shapeshifted.

Exact game values
ValueBase gameProject Lage
Skill value 32015
Skill value 453
Skill value 5—25
Skill value 6—8

Fury

Always 3 hits, a bit more damage per level.

Exact game values
ValueBase gameProject Lage
Skill value 523
Skill value 653
Skill value 41720