Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Firestorm
Stronger synergies, but less damage per level past 8 and longer flame trails.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 23 | 26 |
| Elemental damage, minimum per level (levels 17-22) | 7 | 6 |
| Elemental damage, minimum per level (levels 23-28) | 14 | 12 |
| Elemental damage, minimum per level (levels 29+) | 21 | 18 |
| Elemental damage, maximum per level (levels 17-22) | 8 | 7 |
| Elemental damage, maximum per level (levels 23-28) | 15 | 13 |
| Elemental damage, maximum per level (levels 29+) | 23 | 20 |
Molten Boulder
Less damage per level past 12, but Fissure and Armageddon now add fire damage.
- Elemental damage synergies: Fissure (new)Armageddon (new)Firestorm (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 12 | 14 |
| Skill value 8 | 8 | 12 |
| Physical damage, minimum per level (levels 23-28) | 13 | 11 |
| Physical damage, minimum per level (levels 29+) | 16 | 13 |
| Physical damage, maximum per level (levels 23-28) | 14 | 12 |
| Physical damage, maximum per level (levels 29+) | 17 | 14 |
| Elemental damage, minimum per level (levels 23-28) | 13 | 11 |
| Elemental damage, minimum per level (levels 29+) | 16 | 13 |
| Elemental damage, maximum per level (levels 23-28) | 14 | 12 |
| Elemental damage, maximum per level (levels 29+) | 17 | 14 |
| Elemental damage synergies | Firestorm (hard points)*par8 | (Fissure (hard points)+Armageddon (hard points))*par8 |
Fissure
Shorter and denser, shorter cooldown, hits more often, more damage past 16, Molten Boulder synergy.
- Elemental damage synergies: FirestormMolten Boulder (new)Volcano
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 12 | 16 |
| Elemental damage, minimum per level (levels 29+) | 22 | 28 |
| Elemental damage, maximum per level (levels 29+) | 23 | 29 |
| Cooldown (frames) | 50 | 35 |
| Skill value 2 | 6 | 4 |
| Elemental damage synergies | (Firestorm (hard points)+Volcano (hard points))*par8 | (Firestorm (hard points)+Molten Boulder (hard points)+Volcano (hard points))*par8 |
Volcano
Smaller synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 16 | 12 |
| Skill value 8 | 12 | 9 |
Armageddon
Stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 14 | 18 |
Arctic Blast
More cold damage; Twister and Tornado add 18% each, Hurricane 25%.
- Elemental damage synergies: Twister (new)Tornado (new)Hurricane (new)Cyclone Armor (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 25 |
| Elemental damage, minimum per level (levels 2-8) | 20 | 24 |
| Elemental damage, minimum per level (levels 9-16) | 26 | 31 |
| Elemental damage, minimum per level (levels 17-22) | 28 | 34 |
| Elemental damage, minimum per level (levels 23-28) | 32 | 38 |
| Elemental damage, minimum per level (levels 29+) | 36 | 43 |
| Elemental damage, maximum per level (levels 2-8) | 21 | 25 |
| Elemental damage, maximum per level (levels 9-16) | 27 | 32 |
| Elemental damage, maximum per level (levels 17-22) | 29 | 35 |
| Elemental damage, maximum per level (levels 23-28) | 33 | 39 |
| Elemental damage, maximum per level (levels 29+) | 37 | 44 |
| Skill value 7 | — | 18 |
| Elemental damage synergies | Cyclone Armor (hard points)*par8 | (Twister (hard points)+Tornado (hard points))*par7+Hurricane (hard points)*par8 |
Twister
More damage.
Physical damage vs. the base game: level 1: +14%, level 10: +26%, level 20: +25%, level 30: +24%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 10 | 14 |
| Physical damage, minimum at level 1 | 12 | 14 |
| Physical damage, maximum at level 1 | 16 | 18 |
| Physical damage, minimum per level (levels 2-8) | 7 | 9 |
| Physical damage, minimum per level (levels 9-16) | 11 | 14 |
| Physical damage, minimum per level (levels 17-22) | 15 | 18 |
| Physical damage, minimum per level (levels 23-28) | 18 | 22 |
| Physical damage, minimum per level (levels 29+) | 21 | 26 |
| Physical damage, maximum per level (levels 2-8) | 7 | 9 |
| Physical damage, maximum per level (levels 9-16) | 11 | 14 |
| Physical damage, maximum per level (levels 17-22) | 15 | 18 |
| Physical damage, maximum per level (levels 23-28) | 18 | 22 |
| Physical damage, maximum per level (levels 29+) | 21 | 26 |
Tornado
A wind build that keeps up in Hell; Arctic Blast synergy instead of Cyclone Armor.
- Damage synergies: Arctic Blast (new)TwisterHurricaneCyclone Armor (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum per level (levels 2-8) | 8 | 9 |
| Physical damage, minimum per level (levels 9-16) | 14 | 16 |
| Physical damage, minimum per level (levels 17-22) | 20 | 22 |
| Physical damage, minimum per level (levels 23-28) | 24 | 27 |
| Physical damage, minimum per level (levels 29+) | 28 | 32 |
| Physical damage, maximum per level (levels 2-8) | 8 | 9 |
| Physical damage, maximum per level (levels 9-16) | 15 | 17 |
| Physical damage, maximum per level (levels 17-22) | 21 | 23 |
| Physical damage, maximum per level (levels 23-28) | 25 | 28 |
| Physical damage, maximum per level (levels 29+) | 29 | 33 |
| Skill value 8 | 9 | 13 |
| Damage synergies | (Cyclone Armor (hard points)+Twister (hard points)+Hurricane (hard points))*par8 | (Arctic Blast (hard points)+Twister (hard points)+Hurricane (hard points))*par8 |
Hurricane
Lasts 3 seconds longer per level; stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 9 | 13 |
| Skill value 2 | 0 | 75 |
Fire Claws
A shapeshift fire build.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 22 | 26 |
Rabies
More attack rating, less poison, spreads wider; Poison Creeper and Feral Rage synergies 22% each.
- Elemental damage synergies: Poison CreeperFeral Rage (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 20 | 22 |
| Attack rating bonus at level 1 | 50 | 75 |
| Attack rating bonus per level | 10 | 14 |
| Elemental damage, minimum per level (levels 17-22) | 7 | 6 |
| Elemental damage, minimum per level (levels 23-28) | 11 | 9 |
| Elemental damage, minimum per level (levels 29+) | 16 | 13 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 6 |
| Elemental damage, maximum per level (levels 23-28) | 11 | 9 |
| Elemental damage, maximum per level (levels 29+) | 16 | 13 |
| Elemental damage synergies | (Poison Creeper (hard points))*par8 | (Poison Creeper (hard points)+Feral Rage (hard points))*par8 |
Shock Wave
Stronger Maul synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 10 | 14 |
Summon Grizzly
More damage for every wolf and bear; a second Grizzly at 20 hard points.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 10 | 14 |
| Maximum summons | 1 | (blvl < 20) ? 1 : 2 |
Summon Dire Wolf
More life for every wolf and bear.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 15 | 20 |
Summon Spirit Wolf
More life and cold damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 10 | 14 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 3 | 4 |
| Elemental damage, minimum per level (levels 17-22) | 4 | 5 |
| Elemental damage, minimum per level (levels 23-28) | 5 | 7 |
| Elemental damage, minimum per level (levels 29+) | 8 | 10 |
| Elemental damage, maximum per level (levels 2-8) | 1 | 2 |
| Elemental damage, maximum per level (levels 9-16) | 3 | 4 |
| Elemental damage, maximum per level (levels 17-22) | 4 | 5 |
| Elemental damage, maximum per level (levels 23-28) | 5 | 7 |
| Elemental damage, maximum per level (levels 29+) | 8 | 10 |
Raven
Cold damage on top of physical, up to 8 ravens.
- Elemental damage synergies: Summon Spirit Wolf (new)Summon Dire Wolf (new)Summon Grizzly (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 5 | 8 |
| EType | — | cold |
| Elemental damage, minimum at level 1 | — | 1 |
| Elemental damage, minimum per level (levels 2-8) | — | 1 |
| Elemental damage, minimum per level (levels 9-16) | — | 2 |
| Elemental damage, minimum per level (levels 17-22) | — | 4 |
| Elemental damage, minimum per level (levels 23-28) | — | 7 |
| Elemental damage, minimum per level (levels 29+) | — | 10 |
| Elemental damage, maximum at level 1 | — | 2 |
| Elemental damage, maximum per level (levels 2-8) | — | 1 |
| Elemental damage, maximum per level (levels 9-16) | — | 3 |
| Elemental damage, maximum per level (levels 17-22) | — | 5 |
| Elemental damage, maximum per level (levels 23-28) | — | 8 |
| Elemental damage, maximum per level (levels 29+) | — | 11 |
| Elemental duration at level 1 (frames, 25 per second) | — | 25 |
| Elemental damage synergies | — | (Summon Spirit Wolf (hard points)+Summon Dire Wolf (hard points)+Summon Grizzly (hard points))*par8 |
| passivestat2 | — | coldmindam |
| passivecalc2 | — | edmn |
| passivestat3 | — | coldmaxdam |
| passivecalc3 | — | edmx |
| passivestat4 | — | coldlength |
| passivecalc4 | — | edln |
Poison Creeper
Carrion Vine and Solar Creeper join Rabies as damage synergies, 12% each; can't be killed.
- Elemental damage synergies: RabiesSolar Creeper (new)Carrion Vine (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage synergies | Rabies (hard points)*par8 | (Rabies (hard points)+Solar Creeper (hard points)+Carrion Vine (hard points))*par8 |
| Skill value 8 | 10 | 12 |
Solar Creeper
Its own pet type, so it stands beside the other vines; can't be killed.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| pettype | vine | vine2 |
Carrion Vine
Its own pet type, so it stands beside the other vines; can't be killed.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| pettype | vine | vine3 |
Oak Sage
Can't be killed (tooltip line only; the change is in src/skills/skills.json).
Heart of Wolverine
Can't be killed (tooltip line only; the change is in src/skills/skills.json).
Spirit of Barbs
Can't be killed (tooltip line only; the change is in src/skills/skills.json).
Cyclone Armor
Absorbs more on its own, no synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 40 | 60 |
| Skill value 2 | 12 | 20 |
| aurastatcalc1 | (ln12*(100+(Twister (hard points)+Tornado (hard points)+Hurricane (hard points))*par8)/100)*256 | ln12*256 |
| aurastatcalc2 | (ln12*(100+(Twister (hard points)+Tornado (hard points)+Hurricane (hard points))*par8)/100)*256 | ln12*256 |
Werewolf
No timer; damage and damage reduction instead of attack rating, stamina and flat life.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | 1000+skill('Shape Shifting'.ln12) | 90000 |
| aurastat1 | skill_staminapercent | damagepercent |
| aurastatcalc1 | par1 | ln56 |
| aurastat3 | item_tohit_percent | damageresist |
| aurastatcalc3 | toht | dm78 |
| aurastatcalc4 | par2+skill('Shape Shifting'.ln34) | skill('Shape Shifting'.ln34) |
| aurastat5 | — | item_tohit_percent |
| aurastatcalc5 | — | skill('Shape Shifting'.ln56) |
| Skill value 5 | — | 15 |
| Skill value 6 | — | 5 |
| Skill value 7 | — | 5 |
| Skill value 8 | — | 20 |
Werebear
No timer; smaller damage and defense bonuses, life comes from Lycanthropy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | 1000+skill('Shape Shifting'.ln12) | 90000 |
| Skill value 1 | 55 | 50 |
| Skill value 2 | 15 | 10 |
| Skill value 3 | 40 | 30 |
| Skill value 4 | 10 | 7 |
| aurastatcalc3 | par5 + skill('Shape Shifting'.ln34) | skill('Shape Shifting'.ln34) |
| aurastat5 | — | item_tohit_percent |
| aurastatcalc5 | — | skill('Shape Shifting'.ln56) |
Lycanthropy
Life 15% +3% per level and attack rating 25% +8% per level while shapeshifted.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 20 | 15 |
| Skill value 4 | 5 | 3 |
| Skill value 5 | — | 25 |
| Skill value 6 | — | 8 |
Fury
Always 3 hits, a bit more damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 5 | 2 | 3 |
| Skill value 6 | 5 | 3 |
| Skill value 4 | 17 | 20 |