Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Bash
Hits harder and more accurately, staggers as it knocks back, and Berserk adds to it.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 50 | 60 |
| Skill value 2 | 5 | 8 |
| ToHitCalc | 15+lvl*5+Concentrate (hard points)*par7 | 20+lvl*8+Concentrate (hard points)*par7 |
| ResultFlags | 8 | 12 |
| calc1 | ln12+Stun (hard points)*par8 | ln12+(Stun (hard points)+Berserk (hard points))*par8 |
Leap
Jumps further, faster with hard points, and knocks enemies back over a wider area.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 30 | 40 |
| Skill value 3 | 4 | 8 |
| Skill value 6 | — | 4 |
| calc2 | par7 | par7+Leap (hard points)*par6 |
Double Swing
More attack rating; Bash and Frenzy both add damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 15 | 20 |
| Attack rating bonus per level | 5 | 8 |
| Skill value 8 | 10 | 12 |
| calc1 | Bash (hard points)*par8 | (Bash (hard points)+Frenzy (hard points))*par8 |
Double Throw
A real throwing build.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 8 | 12 |
Stun
Stuns longer.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental duration at level 1 (frames, 25 per second) | 30 | 40 |
| Elemental duration per level (levels 2-8) | 5 | 6 |
| Elemental duration per level (levels 9-16) | 5 | 6 |
| Elemental duration per level (levels 17+) | 2 | 3 |
Combat Reflexes (was Increased Stamina)
Renamed Combat Reflexes: faster hit recovery from all points, more maximum life from hard points.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | item_maxhp_percent |
| passivecalc2 | — | Combat Reflexes (hard points)*par3 |
| passivestat3 | — | item_fastergethitrate |
| passivecalc3 | — | dm56 |
| Skill value 3 | — | 1 |
| Skill value 5 | — | 5 |
| Skill value 6 | — | 40 |
Frenzy
Lasts longer, attacks faster, and Stun adds damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 150 | 200 |
| Skill value 5 | 0 | 10 |
| Skill value 6 | 50 | 60 |
| Skill value 8 | 8 | 9 |
| calc1 | ln12+(Double Swing (hard points) + Taunt (hard points))*par8 | ln12+(Double Swing (hard points) + Taunt (hard points) + Stun (hard points))*par8 |
Concentrate
More defense and attack rating; Bash and Battle Command add damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 10 | 15 |
| Attack rating bonus per level | 10 | 14 |
| Skill value 7 | 10 | 12 |
| Skill value 8 | 5 | 8 |
| calc1 | ln12+Bash (hard points)*par8+Battle Orders (hard points)*par7 | ln12+Bash (hard points)*par8+Battle Command (hard points)*par7 |
Iron Skin
Hard points also reduce physical damage taken, 1% each.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | damageresist |
| passivecalc2 | — | Iron Skin (hard points)*par3 |
| Skill value 3 | — | 1 |
Leap Attack
A real build that keeps up in Hell; never misses, and Bash adds damage.
- Damage synergies: LeapBash (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum per level (levels 2-8) | 4 | 6 |
| Physical damage, minimum per level (levels 9-16) | 8 | 10 |
| Physical damage, minimum per level (levels 17-22) | 12 | 14 |
| Physical damage, minimum per level (levels 23-28) | 16 | 18 |
| Physical damage, minimum per level (levels 29+) | 20 | 22 |
| Physical damage, maximum per level (levels 2-8) | 8 | 10 |
| Physical damage, maximum per level (levels 9-16) | 16 | 18 |
| Physical damage, maximum per level (levels 17-22) | 24 | 26 |
| Physical damage, maximum per level (levels 23-28) | 32 | 34 |
| Physical damage, maximum per level (levels 29+) | 40 | 42 |
| Skill value 8 | 10 | 12 |
| alwayshit | — | 1 |
| calc1 | ln34+Leap (hard points)*par8 | ln34+(Leap (hard points)+Bash (hard points))*par8 |
| Damage synergies | Leap (hard points)*par8 | (Leap (hard points)+Bash (hard points))*par8 |
Battle Cry
Lowers enemy physical resistance instead of their damage; smaller defense cut.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | -50 | -30 |
| Skill value 4 | -2 | -1 |
| Skill value 5 | -25 | -10 |
| aurastat2 | damagepercent | damageresist |
Shout
Lasts 300 seconds at every level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | ln34+(Battle Orders (hard points)+Battle Command (hard points))*par8 | ln34 |
| Skill value 3 | 750 | 7500 |
| Skill value 4 | 250 | 0 |
Battle Orders
Lasts 300 seconds; flat life and mana for the party instead of percent, no stamina.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | ln12+(Shout (hard points)+Battle Command (hard points))*par8 | ln12 |
| Skill value 1 | 750 | 7500 |
| Skill value 2 | 250 | 0 |
| aurastat1 | item_maxmana_percent | maxmana |
| aurastatcalc1 | ln34 | ln56*256 |
| aurastat2 | item_maxhp_percent | maxhp |
| aurastatcalc2 | ln34 | ln34*256 |
| aurastat3 | skill_staminapercent | — |
| aurastatcalc3 | ln34 | — |
| Skill value 3 | 35 | 40 |
| Skill value 4 | 3 | 20 |
| Skill value 5 | — | 20 |
| Skill value 6 | — | 10 |
War Cry
Wider with level, interrupts instead of stunning, cheaper, weaker early but stronger late, all warcries add damage.
- Damage synergies: HowlTauntBattle CryBattle Orders (new)Battle Command (new)
Physical damage vs. the base game: level 1: -31%, level 10: -17%, level 20: +8%, level 30: +38%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum at level 1 | 30 | 20 |
| Physical damage, maximum at level 1 | 40 | 28 |
| Physical damage, minimum per level (levels 2-8) | 8 | 6 |
| Physical damage, minimum per level (levels 9-16) | 9 | 10 |
| Physical damage, minimum per level (levels 17-22) | 10 | 16 |
| Physical damage, minimum per level (levels 23-28) | 12 | 22 |
| Physical damage, minimum per level (levels 29+) | 14 | 28 |
| Physical damage, maximum per level (levels 2-8) | 8 | 7 |
| Physical damage, maximum per level (levels 9-16) | 9 | 11 |
| Physical damage, maximum per level (levels 17-22) | 10 | 17 |
| Physical damage, maximum per level (levels 23-28) | 12 | 23 |
| Physical damage, maximum per level (levels 29+) | 14 | 29 |
| Skill value 8 | 6 | 7 |
| Mana cost (internal units) | 40 | 32 |
| Mana cost per level (internal units) | 3 | 2 |
| calc4 | ln12 | 0 |
| calc1 | — | (lvl-1)/2 |
| cltcalc1 | 0 | (lvl-1)/2 |
| Damage synergies | (Howl (hard points)+Taunt (hard points)+Battle Cry (hard points))*par8 | (Howl (hard points)+Taunt (hard points)+Battle Cry (hard points)+Battle Orders (hard points)+Battle Command (hard points))*par8 |
Battle Command
Lasts 300 seconds; one more skill level per 30 character levels and +2% damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Aura duration | ln12+(Shout (hard points)+Battle Orders (hard points))*par8 | ln12 |
| Skill value 1 | 750 | 7500 |
| Skill value 2 | 250 | 0 |
| aurastatcalc1 | par3 | par3+ulvl/par4 |
| Skill value 4 | — | 30 |
| aurastat2 | — | damagepercent |
| aurastatcalc2 | — | lvl*par5 |
| Skill value 5 | — | 2 |
Berserk
Physical damage that pierces physical resistance; lowers your own physical resistance while berserk; Taunt and Combat Reflexes add damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| EType | mag | — |
| Skill value 2 | 15 | 10 |
| Skill value 8 | 10 | 12 |
| Skill value 5 | 0 | -25 |
| calc1 | ln12+(Howl (hard points) + Battle Orders (hard points))*par8 | ln12+(Taunt (hard points) + Combat Reflexes (hard points))*par8 |
| aurastat3 | — | passive_dmg_pierce |
| aurastatcalc3 | — | min(par6+lvl,par7) |
| Skill value 6 | — | 5 |
| Skill value 7 | — | 40 |
Whirlwind
More damage and attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 30 | 40 |
| Skill value 2 | 5 | 7 |
| Attack rating bonus per level | 5 | 7 |