Class changes

Barbarian

Every Barbarian skill Project Lage changes, in the direction Project Diablo 2 took: weak skills made worth playing, more synergies, fewer dead builds. Our own numbers, still being tuned in the alpha.

Skill changes

Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.

Bash

Hits harder and more accurately, staggers as it knocks back, and Berserk adds to it.

Exact game values
ValueBase gameProject Lage
Skill value 15060
Skill value 258
ToHitCalc15+lvl*5+Concentrate (hard points)*par720+lvl*8+Concentrate (hard points)*par7
ResultFlags812
calc1ln12+Stun (hard points)*par8ln12+(Stun (hard points)+Berserk (hard points))*par8

Leap

Jumps further, faster with hard points, and knocks enemies back over a wider area.

Exact game values
ValueBase gameProject Lage
Skill value 23040
Skill value 348
Skill value 6—4
calc2par7par7+Leap (hard points)*par6

Double Swing

More attack rating; Bash and Frenzy both add damage.

Exact game values
ValueBase gameProject Lage
Attack rating bonus at level 11520
Attack rating bonus per level58
Skill value 81012
calc1Bash (hard points)*par8(Bash (hard points)+Frenzy (hard points))*par8

Double Throw

A real throwing build.

Exact game values
ValueBase gameProject Lage
Skill value 8812

Stun

Stuns longer.

Exact game values
ValueBase gameProject Lage
Elemental duration at level 1 (frames, 25 per second)3040
Elemental duration per level (levels 2-8)56
Elemental duration per level (levels 9-16)56
Elemental duration per level (levels 17+)23

Combat Reflexes (was Increased Stamina)

Renamed Combat Reflexes: faster hit recovery from all points, more maximum life from hard points.

Exact game values
ValueBase gameProject Lage
passivestat2—item_maxhp_percent
passivecalc2—Combat Reflexes (hard points)*par3
passivestat3—item_fastergethitrate
passivecalc3—dm56
Skill value 3—1
Skill value 5—5
Skill value 6—40

Frenzy

Lasts longer, attacks faster, and Stun adds damage.

Exact game values
ValueBase gameProject Lage
Skill value 7150200
Skill value 5010
Skill value 65060
Skill value 889
calc1ln12+(Double Swing (hard points) + Taunt (hard points))*par8ln12+(Double Swing (hard points) + Taunt (hard points) + Stun (hard points))*par8

Concentrate

More defense and attack rating; Bash and Battle Command add damage.

Exact game values
ValueBase gameProject Lage
Skill value 41015
Attack rating bonus per level1014
Skill value 71012
Skill value 858
calc1ln12+Bash (hard points)*par8+Battle Orders (hard points)*par7ln12+Bash (hard points)*par8+Battle Command (hard points)*par7

Iron Skin

Hard points also reduce physical damage taken, 1% each.

Exact game values
ValueBase gameProject Lage
passivestat2—damageresist
passivecalc2—Iron Skin (hard points)*par3
Skill value 3—1

Leap Attack

A real build that keeps up in Hell; never misses, and Bash adds damage.

  • Damage synergies: LeapBash (new)
Exact game values
ValueBase gameProject Lage
Physical damage, minimum per level (levels 2-8)46
Physical damage, minimum per level (levels 9-16)810
Physical damage, minimum per level (levels 17-22)1214
Physical damage, minimum per level (levels 23-28)1618
Physical damage, minimum per level (levels 29+)2022
Physical damage, maximum per level (levels 2-8)810
Physical damage, maximum per level (levels 9-16)1618
Physical damage, maximum per level (levels 17-22)2426
Physical damage, maximum per level (levels 23-28)3234
Physical damage, maximum per level (levels 29+)4042
Skill value 81012
alwayshit—1
calc1ln34+Leap (hard points)*par8ln34+(Leap (hard points)+Bash (hard points))*par8
Damage synergiesLeap (hard points)*par8(Leap (hard points)+Bash (hard points))*par8

Battle Cry

Lowers enemy physical resistance instead of their damage; smaller defense cut.

Exact game values
ValueBase gameProject Lage
Skill value 3-50-30
Skill value 4-2-1
Skill value 5-25-10
aurastat2damagepercentdamageresist

Shout

Lasts 300 seconds at every level.

Exact game values
ValueBase gameProject Lage
Aura durationln34+(Battle Orders (hard points)+Battle Command (hard points))*par8ln34
Skill value 37507500
Skill value 42500

Battle Orders

Lasts 300 seconds; flat life and mana for the party instead of percent, no stamina.

Exact game values
ValueBase gameProject Lage
Aura durationln12+(Shout (hard points)+Battle Command (hard points))*par8ln12
Skill value 17507500
Skill value 22500
aurastat1item_maxmana_percentmaxmana
aurastatcalc1ln34ln56*256
aurastat2item_maxhp_percentmaxhp
aurastatcalc2ln34ln34*256
aurastat3skill_staminapercent—
aurastatcalc3ln34—
Skill value 33540
Skill value 4320
Skill value 5—20
Skill value 6—10

War Cry

Wider with level, interrupts instead of stunning, cheaper, weaker early but stronger late, all warcries add damage.

  • Damage synergies: HowlTauntBattle CryBattle Orders (new)Battle Command (new)

Physical damage vs. the base game: level 1: -31%, level 10: -17%, level 20: +8%, level 30: +38%

Exact game values
ValueBase gameProject Lage
Physical damage, minimum at level 13020
Physical damage, maximum at level 14028
Physical damage, minimum per level (levels 2-8)86
Physical damage, minimum per level (levels 9-16)910
Physical damage, minimum per level (levels 17-22)1016
Physical damage, minimum per level (levels 23-28)1222
Physical damage, minimum per level (levels 29+)1428
Physical damage, maximum per level (levels 2-8)87
Physical damage, maximum per level (levels 9-16)911
Physical damage, maximum per level (levels 17-22)1017
Physical damage, maximum per level (levels 23-28)1223
Physical damage, maximum per level (levels 29+)1429
Skill value 867
Mana cost (internal units)4032
Mana cost per level (internal units)32
calc4ln120
calc1—(lvl-1)/2
cltcalc10(lvl-1)/2
Damage synergies(Howl (hard points)+Taunt (hard points)+Battle Cry (hard points))*par8(Howl (hard points)+Taunt (hard points)+Battle Cry (hard points)+Battle Orders (hard points)+Battle Command (hard points))*par8

Battle Command

Lasts 300 seconds; one more skill level per 30 character levels and +2% damage per level.

Exact game values
ValueBase gameProject Lage
Aura durationln12+(Shout (hard points)+Battle Orders (hard points))*par8ln12
Skill value 17507500
Skill value 22500
aurastatcalc1par3par3+ulvl/par4
Skill value 4—30
aurastat2—damagepercent
aurastatcalc2—lvl*par5
Skill value 5—2

Berserk

Physical damage that pierces physical resistance; lowers your own physical resistance while berserk; Taunt and Combat Reflexes add damage.

Exact game values
ValueBase gameProject Lage
ETypemag—
Skill value 21510
Skill value 81012
Skill value 50-25
calc1ln12+(Howl (hard points) + Battle Orders (hard points))*par8ln12+(Taunt (hard points) + Combat Reflexes (hard points))*par8
aurastat3—passive_dmg_pierce
aurastatcalc3—min(par6+lvl,par7)
Skill value 6—5
Skill value 7—40

Whirlwind

More damage and attack rating.

Exact game values
ValueBase gameProject Lage
Skill value 13040
Skill value 257
Attack rating bonus per level57