Items

Corruption affixes

Every affix the Corruption Orb can add, for each item slot, with its values and chance.

How corruption works

Corruption Orb How often the Corruption Orb drops is on Currency orbs.

Put the Corruption Orb and one weapon, armor or quiver alone in the Horadric Cube and press Transmute. It works on every base, and a corrupted item can't be corrupted again. The item gets one random property from its slot's list below and is marked Corrupted. In 24-26% of uses (by slot, see below) it bricks instead: the item is rerolled as a corrupted rare of the same base and item level. Runewords too: a bricked runeword is a rare of its base, and the runes in it are gone.

Every corruption gets its result: before, 1 in 50 stayed Corrupted with nothing added, and the chances above were one roll off.

The item's own line for the mod the orb added turns red, so you see at once what the corruption gave, and its value shows only once (the line shows the item's total for that mod, which can include its own affixes).

If the game's lines can't be read (after a game update, say), a red line just above Corrupted names the mod instead (for example Enhanced Damage), without its value, which stays in the mod's normal line.

Affixes by item slot

Each slot has its own list. Class helms (Barbarian helms, Druid pelts) and circlets use the Helms list; Paladin shields and Necromancer heads use the Shields list; every weapon, Amazon, Assassin and Sorceress weapons too, uses the Weapons list. Runewords, uniques, set items and rares use their base's list. Values are rolled inside the range shown.

Helms

An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.

AffixChance
Socketed ((1-2))16%
+1 to All Skills8%
All Resistances +(10-15)%14%
+(30-50) to Life12%
(15-25)% Better Chance of Getting Magic Items12%
+(20-40)% Enhanced Defense14%
Fails (bricks)24%

Body armor

An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.

AffixChance
Socketed ((3-4))18%
+1 to All Skills4%
All Resistances +(10-20)%16%
Damage Reduced by (5-8)%8%
+(40-70) to Life12%
+(30-60)% Enhanced Defense16%
Fails (bricks)26%

Shields

An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.

AffixChance
Socketed ((2-4))16%
+1 to All Skills4%
All Resistances +(10-20)%16%
(10-15)% Increased Chance of Blocking12%
+(15-25)% Faster Hit Recovery12%
+(30-60)% Enhanced Defense16%
Fails (bricks)24%

Gloves

AffixChance
+(10-20)% Increased Attack Speed14%
+(10-20)% Bonus to Attack Rating12%
All Resistances +(5-10)%14%
(10-20)% Better Chance of Getting Magic Items12%
(2-3)% Life Stolen per Hit8%
(2-3)% Mana Stolen per Hit8%
+(5-10) to Strength8%
Fails (bricks)24%

Boots

AffixChance
+(10-20)% Faster Run/Walk14%
All Resistances +(5-10)%14%
+(10-20)% Faster Hit Recovery12%
(10-20)% Better Chance of Getting Magic Items12%
+(5-10) to Dexterity12%
+(20-40) to Life12%
Fails (bricks)24%

Belts

AffixChance
All Resistances +(5-10)%16%
+(30-50) to Life16%
Damage Reduced by (3-6)%8%
+(10-20)% Faster Hit Recovery12%
+(5-15) to Strength12%
+(20-40) to Mana12%
Fails (bricks)24%

Throwing weapons

Throwing knives, axes and javelins never get sockets: a stack can't hold a gem, rune or jewel.

AffixChance
+(30-60)% Enhanced Damage18%
+(10-20)% Increased Attack Speed14%
+(10-20)% Faster Cast Rate14%
+1 to All Skills4%
(10-20)% Chance of Crushing Blow10%
(10-20)% Deadly Strike10%
(3-6)% Life Stolen per Hit4%
Fails (bricks)26%

Weapons

An item that already has sockets keeps them: instead of the sockets it gets one of the other properties in this list, picked by their chances.

AffixChance
Socketed ((2-4))14%
+(30-60)% Enhanced Damage14%
+(10-20)% Increased Attack Speed12%
+(10-20)% Faster Cast Rate12%
+1 to All Skills4%
(10-20)% Chance of Crushing Blow8%
(10-20)% Deadly Strike8%
(3-6)% Life Stolen per Hit4%
Fails (bricks)24%

Other armor

AffixChance
All Resistances +(10-15)%20%
+(20-40) to Life18%
+(20-40)% Enhanced Defense18%
(10-20)% Better Chance of Getting Magic Items18%
Fails (bricks)26%

Quivers

AffixChance
25% Chance to Pierce38%
+1 to All Skills38%
Fails (bricks)24%

Every affix at a glance

Which slots can roll each affix, with its value range and chance. A dash means that slot never gets it.

AffixHelmsBody armorShieldsGlovesBootsBeltsThrowing weaponsWeaponsOther armorQuivers
All Resistances+10-15%
14%
+10-20%
16%
+10-20%
16%
+5-10%
14%
+5-10%
14%
+5-10%
16%
--+10-15%
20%
-
All Skills+1
8%
+1
4%
+1
4%
---+1
4%
+1
4%
-+1
38%
Life+30-50
12%
+40-70
12%
--+20-40
12%
+30-50
16%
--+20-40
18%
-
Better Chance of Getting Magic Items15-25%
12%
--10-20%
12%
10-20%
12%
---10-20%
18%
-
Enhanced Defense+20-40%
14%
+30-60%
16%
+30-60%
16%
-----+20-40%
18%
-
Socketed1-2
16%
3-4
18%
2-4
16%
----2-4
14%
--
Faster Hit Recovery--+15-25%
12%
-+10-20%
12%
+10-20%
12%
----
Increased Attack Speed---+10-20%
14%
--+10-20%
14%
+10-20%
12%
--
Life Stolen per Hit---2-3%
8%
--3-6%
4%
3-6%
4%
--
Chance of Crushing Blow------10-20%
10%
10-20%
8%
--
Damage Reduced-5-8%
8%
---3-6%
8%
----
Deadly Strike------10-20%
10%
10-20%
8%
--
Enhanced Damage------+30-60%
18%
+30-60%
14%
--
Faster Cast Rate------+10-20%
14%
+10-20%
12%
--
Strength---+5-10
8%
-+5-15
12%
----
Bonus to Attack Rating---+10-20%
12%
------
Chance to Pierce---------25%
38%
Dexterity----+5-10
12%
-----
Faster Run/Walk----+10-20%
14%
-----
Increased Chance of Blocking--10-15%
12%
-------
Mana-----+20-40
12%
----
Mana Stolen per Hit---2-3%
8%
------

Other corruptions

These items have their own corruption with its own outcomes:

  • Maps: the Corruption Orb on a map adds one map corruption, see Corrupted maps.
  • Not in the game yet The Hellfire Torch: the Infernal Brimstone corrupts it, see Corrupting the Hellfire Torch.
  • Not in the game yet Annihilus: the Charming Corruption Stone corrupts it, see Uber Diablo.