Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Fire Blast
Throws one more bomb for every 4 hard points; less damage per bomb, cheaper, stronger trap synergies.
Elemental damage vs. the base game: level 1: -29%, level 10: -36%, level 20: -37%, level 30: -40%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 43 |
| prgcalc1 | — | 1+blvl/4 |
| srvmissile | bomb in air | — |
| srvmissilea | — | bomb in air |
| cltmissile | bomb in air | — |
| cltmissilea | — | bomb in air |
| cltdofunc | — | 5 |
| lob | 1 | — |
| Mana cost (internal units) | 24 | 16 |
| Elemental damage, minimum at level 1 | 6 | 4 |
| Elemental damage, minimum per level (levels 2-8) | 3 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 8 | 5 |
| Elemental damage, minimum per level (levels 17-22) | 20 | 12 |
| Elemental damage, minimum per level (levels 23-28) | 38 | 22 |
| Elemental damage, minimum per level (levels 29+) | 58 | 34 |
| Elemental damage, maximum at level 1 | 8 | 6 |
| Elemental damage, maximum per level (levels 2-8) | 5 | 3 |
| Elemental damage, maximum per level (levels 9-16) | 11 | 7 |
| Elemental damage, maximum per level (levels 17-22) | 24 | 15 |
| Elemental damage, maximum per level (levels 23-28) | 44 | 26 |
| Elemental damage, maximum per level (levels 29+) | 66 | 40 |
| Skill value 8 | 11 | 14 |
Shock Web
Hits more often, flies faster, one more spike per 3 levels, fire trap synergies.
- Elemental damage synergies: Charged Bolt SentryLightning SentryFire Blast (new)Wake of Fire (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 4 | 3 |
| Skill value 7 | — | 6 |
| Elemental damage synergies | (Charged Bolt Sentry (hard points) + Lightning Sentry (hard points)) * par8 | (Charged Bolt Sentry (hard points) + Lightning Sentry (hard points)) * par8 + (Fire Blast (hard points) + Wake of Fire (hard points)) * par7 |
Blade Sentinel
Lasts a fixed 8 seconds and no longer counts toward the trap limit; stronger blade synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| pettype | assassintrap | pettrap |
| Skill value 1 | 100 | 200 |
| Skill value 2 | 12 | 0 |
| Skill value 8 | 10 | 15 |
Charged Bolt Sentry
A bit more damage, cheaper, damage synergies from Fire Blast, Shock Web and Lightning Sentry.
- Elemental damage synergies: Fire BlastShock Web (new)Lightning Sentry
Elemental damage vs. the base game: level 1: +14%, level 10: +15%, level 20: +12%, level 30: +10%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 13 | 10 |
| Elemental damage, maximum at level 1 | 14 | 16 |
| Elemental damage, maximum per level (levels 2-8) | 6 | 7 |
| Elemental damage, maximum per level (levels 9-16) | 8 | 9 |
| Elemental damage, maximum per level (levels 17-22) | 12 | 13 |
| Elemental damage, maximum per level (levels 23-28) | 14 | 15 |
| Elemental damage, maximum per level (levels 29+) | 16 | 17 |
| Elemental damage synergies | (Fire Blast (hard points) + Lightning Sentry (hard points)) * par8 | (Fire Blast (hard points) + Shock Web (hard points) + Lightning Sentry (hard points)) * par8 |
Wake of Fire
More damage, much cheaper, stronger synergies.
Elemental damage vs. the base game: level 1: +20%, level 10: +38%, level 20: +30%, level 30: +28%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 13 | 7 |
| Elemental damage, minimum at level 1 | 5 | 6 |
| Elemental damage, minimum per level (levels 2-8) | 2 | 3 |
| Elemental damage, minimum per level (levels 9-16) | 3 | 4 |
| Elemental damage, minimum per level (levels 17-22) | 5 | 6 |
| Elemental damage, minimum per level (levels 23-28) | 7 | 9 |
| Elemental damage, minimum per level (levels 29+) | 9 | 12 |
| Elemental damage, maximum at level 1 | 10 | 12 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 3 |
| Elemental damage, maximum per level (levels 9-16) | 3 | 4 |
| Elemental damage, maximum per level (levels 17-22) | 6 | 7 |
| Elemental damage, maximum per level (levels 23-28) | 8 | 10 |
| Elemental damage, maximum per level (levels 29+) | 10 | 13 |
| Skill value 8 | 10 | 14 |
Lightning Sentry
Smaller synergies so the other traps can keep up.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 18 | 12 |
Wake of Inferno
Much stronger, especially past level 22.
Elemental damage vs. the base game: level 1: +14%, level 10: +12%, level 20: +13%, level 30: +27%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum at level 1 | 20 | 24 |
| Elemental damage, minimum per level (levels 2-8) | 17 | 19 |
| Elemental damage, minimum per level (levels 9-16) | 21 | 24 |
| Elemental damage, minimum per level (levels 17-22) | 26 | 30 |
| Elemental damage, minimum per level (levels 23-28) | 32 | 48 |
| Elemental damage, minimum per level (levels 29+) | 39 | 64 |
| Elemental damage, maximum at level 1 | 50 | 56 |
| Elemental damage, maximum per level (levels 2-8) | 19 | 21 |
| Elemental damage, maximum per level (levels 9-16) | 23 | 26 |
| Elemental damage, maximum per level (levels 17-22) | 28 | 32 |
| Elemental damage, maximum per level (levels 23-28) | 34 | 50 |
| Elemental damage, maximum per level (levels 29+) | 41 | 66 |
| Skill value 8 | 18 | 22 |
Death Sentry
Stronger Lightning Sentry synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 12 | 15 |
Blade Fury
Full weapon damage, blades pierce, throws faster with attack speed, scales past level 20.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Physical damage, minimum per level (levels 2-8) | 3 | 4 |
| Physical damage, minimum per level (levels 9-16) | 5 | 6 |
| Physical damage, minimum per level (levels 17-22) | 8 | 9 |
| Physical damage, minimum per level (levels 23-28) | 8 | 11 |
| Physical damage, minimum per level (levels 29+) | 8 | 13 |
| Physical damage, maximum per level (levels 2-8) | 3 | 4 |
| Physical damage, maximum per level (levels 9-16) | 5 | 6 |
| Physical damage, maximum per level (levels 17-22) | 8 | 9 |
| Physical damage, maximum per level (levels 23-28) | 8 | 11 |
| Physical damage, maximum per level (levels 29+) | 8 | 13 |
| Skill value 8 | 10 | 15 |
| SrcDam | 96 | 128 |
| UseAttackRate | — | 1 |
Blade Shield
Stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 10 | 15 |
Tiger Strike
More attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 25 | 45 |
| Attack rating bonus per level | 10 | 15 |
Cobra Strike
More attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 25 | 45 |
| Attack rating bonus per level | 10 | 15 |
Fists of Fire
More attack rating; synergies from Phoenix Strike and the other two elemental charge-ups.
- Elemental damage synergies: Royal StrikeClaws of Thunder (new)Blades of Ice (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 25 | 45 |
| Attack rating bonus per level | 10 | 15 |
| Skill value 8 | 12 | 14 |
| Skill value 7 | — | 6 |
| Elemental damage synergies | (Royal Strike (hard points)) * par8 | Royal Strike (hard points) * par8 + (Claws of Thunder (hard points) + Blades of Ice (hard points)) * par7 |
Claws of Thunder
More attack rating; synergies from Phoenix Strike and the other two elemental charge-ups.
- Elemental damage synergies: Royal StrikeFists of Fire (new)Blades of Ice (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 25 | 45 |
| Attack rating bonus per level | 10 | 15 |
| Skill value 8 | 8 | 10 |
| Skill value 7 | — | 5 |
| Elemental damage synergies | (Royal Strike (hard points)) * par8 | Royal Strike (hard points) * par8 + (Fists of Fire (hard points) + Blades of Ice (hard points)) * par7 |
Blades of Ice
More attack rating; synergies from Phoenix Strike and the other two elemental charge-ups.
- Elemental damage synergies: Royal StrikeFists of Fire (new)Claws of Thunder (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 25 | 45 |
| Attack rating bonus per level | 10 | 15 |
| Skill value 8 | 8 | 10 |
| Skill value 7 | — | 5 |
| Elemental damage synergies | (Royal Strike (hard points)) * par8 | Royal Strike (hard points) * par8 + (Fists of Fire (hard points) + Claws of Thunder (hard points)) * par7 |
Dragon Tail
More attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 20 | 40 |
| Attack rating bonus per level | 15 | 20 |
Dragon Claw
Less attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 40 | 30 |
| Attack rating bonus per level | 25 | 18 |
Dragon Talon
At most 3 kicks, but each kick hits much harder.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | lvl/6+1 | min(lvl/6+1,3) |
| Skill value 1 | 5 | 15 |
| Skill value 2 | 7 | 12 |
Dragon Flight
2 second cooldown, more attack rating at low levels.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Cooldown (frames) | — | 50 |
| Attack rating bonus at level 1 | 60 | 100 |
| Attack rating bonus per level | 25 | 23 |
Psychic Hammer
Pure magic damage, more of it, cheaper, synergies from Mind Blast and Cloak of Shadows.
- Elemental damage synergies: Mind Blast (new)Cloak of Shadows (new)
Elemental damage vs. the base game: level 1: +50%, level 10: +125%, level 20: +125%, level 30: +122%
Physical damage vs. the base game: level 1: -100%, level 10: -100%, level 20: -100%, level 30: -100%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 16 | 12 |
| Physical damage, minimum at level 1 | 2 | 0 |
| Physical damage, minimum per level (levels 2-8) | 2 | 0 |
| Physical damage, minimum per level (levels 9-16) | 3 | 0 |
| Physical damage, minimum per level (levels 17-22) | 4 | 0 |
| Physical damage, minimum per level (levels 23-28) | 5 | 0 |
| Physical damage, minimum per level (levels 29+) | 6 | 0 |
| Physical damage, maximum at level 1 | 6 | 0 |
| Physical damage, maximum per level (levels 2-8) | 3 | 0 |
| Physical damage, maximum per level (levels 9-16) | 4 | 0 |
| Physical damage, maximum per level (levels 17-22) | 5 | 0 |
| Physical damage, maximum per level (levels 23-28) | 6 | 0 |
| Physical damage, maximum per level (levels 29+) | 7 | 0 |
| Elemental damage, minimum at level 1 | 2 | 4 |
| Elemental damage, minimum per level (levels 2-8) | 2 | 5 |
| Elemental damage, minimum per level (levels 9-16) | 3 | 7 |
| Elemental damage, minimum per level (levels 17-22) | 4 | 9 |
| Elemental damage, minimum per level (levels 23-28) | 5 | 11 |
| Elemental damage, minimum per level (levels 29+) | 6 | 13 |
| Elemental damage, maximum at level 1 | 6 | 8 |
| Elemental damage, maximum per level (levels 2-8) | 3 | 7 |
| Elemental damage, maximum per level (levels 9-16) | 4 | 9 |
| Elemental damage, maximum per level (levels 17-22) | 5 | 11 |
| Elemental damage, maximum per level (levels 23-28) | 6 | 13 |
| Elemental damage, maximum per level (levels 29+) | 7 | 15 |
| Skill value 8 | — | 10 |
| Elemental damage synergies | — | (Mind Blast (hard points) + Cloak of Shadows (hard points)) * par8 |
Quickness
Attack speed grows only with hard points; less run speed.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 70 | 50 |
| aurastatcalc2 | dm34 | par3+(par4-par3)*(110*blvl/(blvl+6))/100 |
Cloak of Shadows
Always lasts 5 seconds, smaller defense bonus.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 200 | 125 |
| Skill value 4 | 25 | 0 |
| Skill value 7 | 10 | 6 |
| Skill value 8 | 3 | 2 |
Mind Blast
Stun no longer grows with level; bigger area, more damage, cheaper, synergies from Psychic Hammer and Cloak of Shadows.
- Damage synergies: Psychic Hammer (new)Cloak of Shadows (new)
Physical damage vs. the base game: level 1: +20%, level 10: +31%, level 20: +22%, level 30: +23%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental duration per level (levels 2-8) | 5 | 0 |
| Elemental duration per level (levels 9-16) | 5 | 0 |
| Elemental duration per level (levels 17+) | 5 | 0 |
| Skill value 7 | 4 | 6 |
| Mana cost (internal units) | 15 | 9 |
| Physical damage, minimum at level 1 | 10 | 12 |
| Physical damage, minimum per level (levels 2-8) | 2 | 3 |
| Physical damage, minimum per level (levels 9-16) | 5 | 6 |
| Physical damage, minimum per level (levels 17-22) | 8 | 9 |
| Physical damage, minimum per level (levels 23-28) | 8 | 10 |
| Physical damage, minimum per level (levels 29+) | 8 | 11 |
| Physical damage, maximum at level 1 | 20 | 24 |
| Physical damage, maximum per level (levels 2-8) | 2 | 3 |
| Physical damage, maximum per level (levels 9-16) | 5 | 6 |
| Physical damage, maximum per level (levels 17-22) | 8 | 9 |
| Physical damage, maximum per level (levels 23-28) | 8 | 10 |
| Physical damage, maximum per level (levels 29+) | 8 | 11 |
| Skill value 9 | — | 12 |
| Damage synergies | — | (Psychic Hammer (hard points) + Cloak of Shadows (hard points)) * par9 |
Fade
Smaller curse and damage reduction.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 40 | 25 |
| Skill value 4 | 90 | 60 |
| aurastatcalc6 | ln78 | ln78*2/3 |
Venom
Cobra Strike synergy.
- Elemental damage synergies: Cobra Strike (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | — | 8 |
| Elemental damage synergies | — | Cobra Strike (hard points) * par8 |