Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Magic Arrow
A real starter: one more arrow every 10 levels, half its damage turns magic, plus flat magic damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 8 |
| srvmissilea | — | magicarrow |
| srvmissileb | — | magicarrow |
| calc1 | — | 1+lvl/10 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| EType | — | mag |
| Elemental damage, minimum at level 1 | — | 1 |
| Elemental damage, minimum per level (levels 2-8) | — | 1 |
| Elemental damage, minimum per level (levels 9-16) | — | 1 |
| Elemental damage, minimum per level (levels 17-22) | — | 2 |
| Elemental damage, minimum per level (levels 23-28) | — | 3 |
| Elemental damage, minimum per level (levels 29+) | — | 4 |
| Elemental damage, maximum at level 1 | — | 2 |
| Elemental damage, maximum per level (levels 2-8) | — | 1 |
| Elemental damage, maximum per level (levels 9-16) | — | 2 |
| Elemental damage, maximum per level (levels 17-22) | — | 3 |
| Elemental damage, maximum per level (levels 23-28) | — | 4 |
| Elemental damage, maximum per level (levels 29+) | — | 5 |
Fire Arrow
Fires a fan of arrows (2, +1 every 3 levels) at half weapon damage, half of it fire; Magic Arrow and Immolation Arrow synergies.
- Elemental damage synergies: Magic Arrow (new)Immolation Arrow (new)Exploding Arrow (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 8 |
| srvmissilea | — | firearrow |
| srvmissileb | — | firearrow |
| calc1 | — | 2+lvl/3 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| SrcDam | 128 | 64 |
| Elemental damage, minimum per level (levels 2-8) | 2 | 4 |
| Elemental damage, minimum per level (levels 9-16) | 3 | 6 |
| Elemental damage, minimum per level (levels 17-22) | 6 | 9 |
| Elemental damage, minimum per level (levels 23-28) | 12 | 15 |
| Elemental damage, minimum per level (levels 29+) | 24 | 28 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 5 |
| Elemental damage, maximum per level (levels 9-16) | 3 | 7 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 10 |
| Elemental damage, maximum per level (levels 23-28) | 14 | 17 |
| Elemental damage, maximum per level (levels 29+) | 27 | 31 |
| Skill value 8 | 12 | 14 |
| Elemental damage synergies | (Exploding Arrow (hard points)) * par8 | (Magic Arrow (hard points)+Immolation Arrow (hard points)) * par8 |
Cold Arrow
Fires a fan of arrows (2, +1 every 4 levels), half of the damage turns cold, chill always 4 seconds; Ice Arrow and Magic Arrow synergies.
- Elemental damage synergies: Ice ArrowMagic Arrow (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| srvdofunc | — | 8 |
| srvmissilea | — | coldarrow |
| srvmissileb | — | coldarrow |
| calc1 | — | 2+lvl/4 |
| calc2 | — | 1 |
| calc3 | — | 2 |
| Elemental damage, minimum per level (levels 2-8) | 4 | 6 |
| Elemental damage, minimum per level (levels 9-16) | 5 | 8 |
| Elemental damage, minimum per level (levels 17-22) | 8 | 11 |
| Elemental damage, minimum per level (levels 23-28) | 16 | 19 |
| Elemental damage, minimum per level (levels 29+) | 42 | 45 |
| Elemental damage, maximum per level (levels 2-8) | 4 | 6 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 8 |
| Elemental damage, maximum per level (levels 17-22) | 9 | 12 |
| Elemental damage, maximum per level (levels 23-28) | 17 | 20 |
| Elemental damage, maximum per level (levels 29+) | 44 | 47 |
| Skill value 8 | 12 | 14 |
| Elemental damage synergies | (Ice Arrow (hard points)) * par8 | (Ice Arrow (hard points)+Magic Arrow (hard points)) * par8 |
| Elemental duration per level (levels 2-8) | 30 | 0 |
| Elemental duration per level (levels 9-16) | 30 | 0 |
| Elemental duration per level (levels 17+) | 30 | 0 |
Multiple Shot
3 arrows from the start, shorter reach, plus flat damage and attack rating.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 2 | 3 |
| Physical damage, minimum at level 1 | — | 1 |
| Physical damage, minimum per level (levels 2-8) | — | 1 |
| Physical damage, minimum per level (levels 9-16) | — | 1 |
| Physical damage, minimum per level (levels 17-22) | — | 2 |
| Physical damage, minimum per level (levels 23-28) | — | 2 |
| Physical damage, minimum per level (levels 29+) | — | 3 |
| Physical damage, maximum at level 1 | — | 2 |
| Physical damage, maximum per level (levels 2-8) | — | 1 |
| Physical damage, maximum per level (levels 9-16) | — | 2 |
| Physical damage, maximum per level (levels 17-22) | — | 3 |
| Physical damage, maximum per level (levels 23-28) | — | 3 |
| Physical damage, maximum per level (levels 29+) | — | 4 |
| Attack rating bonus at level 1 | — | 10 |
| Attack rating bonus per level | — | 9 |
Ice Arrow
More cold damage, a steady 2 second freeze, 3 mana at every level; Cold Arrow and Freezing Arrow synergies.
- Elemental damage synergies: Cold ArrowFreezing Arrow (new)
- Duration synergies: none any more (was Freezing Arrow)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 16 | 12 |
| Mana cost per level (internal units) | 1 | 0 |
| Elemental damage, minimum per level (levels 2-8) | 6 | 8 |
| Elemental damage, minimum per level (levels 9-16) | 12 | 16 |
| Elemental damage, minimum per level (levels 17-22) | 18 | 24 |
| Elemental damage, minimum per level (levels 23-28) | 26 | 32 |
| Elemental damage, minimum per level (levels 29+) | 36 | 42 |
| Elemental damage, maximum per level (levels 2-8) | 6 | 8 |
| Elemental damage, maximum per level (levels 9-16) | 13 | 17 |
| Elemental damage, maximum per level (levels 17-22) | 19 | 25 |
| Elemental damage, maximum per level (levels 23-28) | 27 | 34 |
| Elemental damage, maximum per level (levels 29+) | 38 | 44 |
| Elemental duration per level (levels 2-8) | 5 | 0 |
| Elemental duration per level (levels 9-16) | 5 | 0 |
| Elemental duration per level (levels 17+) | 5 | 0 |
| Duration synergies | (Freezing Arrow (hard points)) * par7 | — |
| Elemental damage synergies | (Cold Arrow (hard points))*par8 | (Cold Arrow (hard points)+Freezing Arrow (hard points))*par8 |
| Skill value 8 | 8 | 12 |
Exploding Arrow
Bigger blast, more fire, cheaper.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 20 | 16 |
| Elemental damage, minimum per level (levels 2-8) | 6 | 9 |
| Elemental damage, minimum per level (levels 9-16) | 12 | 16 |
| Elemental damage, minimum per level (levels 17-22) | 14 | 20 |
| Elemental damage, minimum per level (levels 23-28) | 16 | 24 |
| Elemental damage, minimum per level (levels 29+) | 20 | 28 |
| Elemental damage, maximum per level (levels 2-8) | 7 | 10 |
| Elemental damage, maximum per level (levels 9-16) | 13 | 17 |
| Elemental damage, maximum per level (levels 17-22) | 15 | 21 |
| Elemental damage, maximum per level (levels 23-28) | 18 | 26 |
| Elemental damage, maximum per level (levels 29+) | 23 | 30 |
| Skill value 8 | 14 | 18 |
Strafe
5 shots that can all hit the same target, much stronger per shot.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 4 | 5 |
| Skill value 4 | 10 | 5 |
| calc3 | 2+lvl/4 | 5 |
| Skill value 1 | 5 | 50 |
| Skill value 2 | 5 | 7 |
| Skill value 8 | 10 | 14 |
Immolation Arrow
Exploding Arrow, Fire Arrow and Magic Arrow all raise the blast.
- Elemental damage synergies: Exploding ArrowFire Arrow (new)Magic Arrow (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage synergies | (Exploding Arrow (hard points)) * par8 | (Exploding Arrow (hard points)+Fire Arrow (hard points)+Magic Arrow (hard points)) * par8 |
| Skill value 8 | 10 | 12 |
Freezing Arrow
A wider blast and half the mana, but a short 1 second freeze.
- Duration synergies: none any more (was Ice Arrow)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 10 | 12 |
| Elemental damage, minimum per level (levels 9-16) | 15 | 18 |
| Elemental damage, minimum per level (levels 17-22) | 20 | 24 |
| Elemental damage, minimum per level (levels 23-28) | 22 | 28 |
| Elemental damage, minimum per level (levels 29+) | 24 | 32 |
| Elemental damage, maximum per level (levels 2-8) | 10 | 12 |
| Elemental damage, maximum per level (levels 9-16) | 15 | 18 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 24 |
| Elemental damage, maximum per level (levels 23-28) | 22 | 28 |
| Elemental damage, maximum per level (levels 29+) | 24 | 32 |
| Skill value 8 | 12 | 16 |
| Skill value 1 | 5 | 8 |
| Mana cost (internal units) | 36 | 18 |
| Elemental duration at level 1 (frames, 25 per second) | 50 | 25 |
| Duration synergies | (Ice Arrow (hard points)) * par7 | — |
Guided Arrow
Multiple Shot synergy that matters.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 12 | 16 |
Jab
Hits harder and more often, cheaper at level 1; Fend synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 8 | 6 |
| Skill value 3 | -15 | -5 |
| Skill value 4 | 3 | 5 |
| Attack rating bonus at level 1 | 10 | 25 |
| Attack rating bonus per level | 9 | 10 |
| calc1 | ln34 | ln34+Fend (hard points)*par8 |
| Skill value 8 | — | 8 |
Poison Javelin
All its poison lands within 1 second; stronger Plague Javelin synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| HitShift | 0 | 3 |
| Elemental duration at level 1 (frames, 25 per second) | 200 | 25 |
| Elemental duration per level (levels 2-8) | 50 | 0 |
| Elemental duration per level (levels 9-16) | 50 | 0 |
| Elemental duration per level (levels 17+) | 50 | 0 |
| Elemental damage, minimum per level (levels 9-16) | 32 | 40 |
| Elemental damage, minimum per level (levels 17-22) | 48 | 76 |
| Elemental damage, minimum per level (levels 23-28) | 64 | 100 |
| Elemental damage, minimum per level (levels 29+) | 96 | 120 |
| Elemental damage, maximum per level (levels 2-8) | 16 | 18 |
| Elemental damage, maximum per level (levels 9-16) | 36 | 44 |
| Elemental damage, maximum per level (levels 17-22) | 52 | 80 |
| Elemental damage, maximum per level (levels 23-28) | 68 | 104 |
| Elemental damage, maximum per level (levels 29+) | 100 | 124 |
| Skill value 8 | 12 | 16 |
Power Strike
Synergies only from the spear lightning skills, and stronger.
- Elemental damage synergies: Lightning StrikeCharged StrikeLightning Bolt (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage synergies | (Lightning Strike (hard points)+Lightning Bolt (hard points)+Charged Strike (hard points)) * par8 | (Lightning Strike (hard points)+Charged Strike (hard points)) * par8 |
| Skill value 8 | 14 | 20 |
Lightning Bolt
Stronger scaling, cheaper.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Mana cost (internal units) | 24 | 16 |
| Elemental damage, maximum per level (levels 2-8) | 12 | 16 |
| Elemental damage, maximum per level (levels 9-16) | 18 | 24 |
| Elemental damage, maximum per level (levels 17-22) | 28 | 36 |
| Elemental damage, maximum per level (levels 23-28) | 48 | 56 |
| Elemental damage, maximum per level (levels 29+) | 88 | 96 |
| Skill value 8 | 3 | 6 |
Fend
Fewer but much harder hits (up to 5 targets); Jab synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | 12 | 5 |
| Skill value 3 | 70 | 90 |
| Skill value 4 | 10 | 12 |
| Attack rating bonus at level 1 | 40 | 50 |
| Attack rating bonus per level | 10 | 12 |
| calc2 | ln34 | ln34+Jab (hard points)*par8 |
| Skill value 8 | — | 6 |
Charged Strike
Starts with 2 bolts, +10 max damage, synergies from the spear lightning skills.
- Elemental damage synergies: Lightning StrikePower StrikeLightning Bolt (removed)
Elemental damage vs. the base game: level 1: +33%, level 10: +19%, level 20: +15%, level 30: +12%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 3 | 2 |
| Skill value 2 | 5 | 4 |
| Elemental damage, maximum at level 1 | 30 | 40 |
| Elemental damage, maximum per level (levels 2-8) | 12 | 14 |
| Elemental damage, maximum per level (levels 9-16) | 16 | 18 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 22 |
| Elemental damage, maximum per level (levels 23-28) | 24 | 26 |
| Elemental damage, maximum per level (levels 29+) | 28 | 30 |
| Elemental damage synergies | (Lightning Strike (hard points)+Lightning Bolt (hard points)+Power Strike (hard points)) * par8 | (Lightning Strike (hard points)+Power Strike (hard points)) * par8 |
| Skill value 8 | 14 | 18 |
Plague Javelin
Hits more often; stronger Poison Javelin synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Attack rating bonus at level 1 | 30 | 45 |
| Attack rating bonus per level | 9 | 12 |
| Skill value 8 | 14 | 18 |
Lightning Strike
More chains from the start and more damage per chain.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 2 | 5 |
| Elemental damage, maximum per level (levels 2-8) | 10 | 14 |
| Elemental damage, maximum per level (levels 9-16) | 15 | 20 |
| Elemental damage, maximum per level (levels 17-22) | 20 | 26 |
| Elemental damage, maximum per level (levels 23-28) | 25 | 32 |
| Elemental damage, maximum per level (levels 29+) | 30 | 38 |
| Skill value 8 | 11 | 14 |
Lightning Fury
Always 10 bolts, cheaper, more damage per bolt, smaller synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc1 | ln12 | 10 |
| Mana cost (internal units) | 20 | 14 |
| Elemental damage, maximum per level (levels 2-8) | 20 | 24 |
| Elemental damage, maximum per level (levels 9-16) | 30 | 36 |
| Elemental damage, maximum per level (levels 17-22) | 40 | 50 |
| Elemental damage, maximum per level (levels 23-28) | 50 | 64 |
| Elemental damage, maximum per level (levels 29+) | 50 | 76 |
| Skill value 8 | 1 | 2 |
Inner Sight
Also lowers enemy attack rating by 1% per level, and the radius grows with level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat2 | — | item_tohit_percent |
| aurastatcalc2 | — | -lvl |
| Skill value 6 | 0 | 1 |
Evade
A lower dodge chance, but also faster running and walking.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 2 | 65 | 50 |
| passivestat2 | — | velocitypercent |
| passivecalc2 | — | dm34 |
| Skill value 3 | — | 5 |
| Skill value 4 | — | 25 |
Slow Movement (was Slow Missiles)
Now Slow Movement: slows enemies' movement as well as their missiles, for 5 seconds.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurastat3 | — | velocitypercent |
| aurastatcalc3 | — | -min(10+lvl*2,60) |
| Skill value 3 | 300 | 125 |
| Skill value 4 | 150 | 0 |
Penetrate
Also lowers the target's defense by a percentage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestat2 | — | item_fractionaltargetac |
| passivecalc2 | — | dm34 |
| Skill value 3 | — | 5 |
| Skill value 4 | — | 40 |
Valkyrie
A second Valkyrie at level 20 and a third at 30; she runs faster, gains more damage and defense per level, and Pierce and Power Strike raise her damage.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Maximum summons | 1 | (lvl < 20) ? 1 : ((lvl < 30) ? 2 : 3) |
| Skill value 2 | 25 | 30 |
| Skill value 3 | 10 | 15 |
| passivestat8 | — | velocitypercent |
| passivecalc8 | — | min(10+lvl*2,50) |
| passivestat9 | — | damagepercent |
| passivecalc9 | — | (Pierce (hard points)+Power Strike (hard points))*par9 |
| Skill value 9 | — | 6 |