Skill changes
Every class skill can also be cast in town. Synergies marked new were added; damage percentages compare the skill's tooltip damage before synergies with the base game's at the same skill level.
Sacrifice
Hurts you less, hits much more often; stronger Redemption synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 20 |
| Skill value 5 | 8 | 5 |
| Attack rating bonus at level 1 | 20 | 40 |
| Attack rating bonus per level | 7 | 12 |
Smite
Much more damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 15 | 25 |
Holy Bolt
A real caster build against undead: bolts pass through everything, stronger damage with Fist of the Heavens.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 8 | 10 |
| Elemental damage, minimum per level (levels 9-16) | 10 | 13 |
| Elemental damage, minimum per level (levels 17-22) | 13 | 16 |
| Elemental damage, minimum per level (levels 23-28) | 16 | 20 |
| Elemental damage, minimum per level (levels 29+) | 20 | 25 |
| Elemental damage, maximum per level (levels 2-8) | 8 | 10 |
| Elemental damage, maximum per level (levels 9-16) | 11 | 14 |
| Elemental damage, maximum per level (levels 17-22) | 15 | 18 |
| Elemental damage, maximum per level (levels 23-28) | 18 | 22 |
| Elemental damage, maximum per level (levels 29+) | 23 | 28 |
Zeal
3 strong hits instead of 5, more attack rating; stronger Sacrifice synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 12 | 16 |
| Skill value 6 | 5 | 3 |
| Skill value 4 | 6 | 15 |
| Attack rating bonus at level 1 | 10 | 30 |
| Attack rating bonus per level | 10 | 15 |
Charge
More attack rating; stronger synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 20 | 25 |
| Attack rating bonus at level 1 | 50 | 75 |
| Attack rating bonus per level | 15 | 20 |
Vengeance
More attack rating; resist and Salvation synergies that matter.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 7 | 2 | 4 |
| Skill value 8 | 10 | 14 |
| Attack rating bonus at level 1 | 20 | 50 |
| Attack rating bonus per level | 10 | 15 |
Blessed Hammer
Smaller synergies.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 14 | 10 |
Conversion
Better chance to convert, lasts 8 seconds.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 400 | 200 |
| Skill value 3 | 0 | 10 |
| Skill value 4 | 90 | 100 |
Fist of the Heavens
Keeps up in Hell, no cooldown, only strikes the enemy you click; stronger Holy Shock synergy.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 15 | 18 |
| Elemental damage, minimum per level (levels 9-16) | 30 | 34 |
| Elemental damage, minimum per level (levels 17-22) | 45 | 50 |
| Elemental damage, minimum per level (levels 23-28) | 55 | 60 |
| Elemental damage, minimum per level (levels 29+) | 65 | 70 |
| Elemental damage, maximum per level (levels 2-8) | 15 | 18 |
| Elemental damage, maximum per level (levels 9-16) | 30 | 34 |
| Elemental damage, maximum per level (levels 17-22) | 45 | 50 |
| Elemental damage, maximum per level (levels 23-28) | 55 | 60 |
| Elemental damage, maximum per level (levels 29+) | 65 | 70 |
| Skill value 8 | 7 | 12 |
| Cooldown (frames) | 10 | 0 |
| SearchEnemyNear | 1 | — |
Might
Bigger radius and more damage per level from level 9.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 16 | 22 |
| aurastatcalc1 | ln34 | ln34+((lvl > 8) ? ((lvl-8)*par5) : 0) |
| Skill value 5 | — | 5 |
Holy Fire
An aura build that scales: hits more often in a fixed radius, adds more to your attacks, Blessed Aim synergy.
- Elemental damage synergies: Resist FireSalvationBlessed Aim (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 4 | 5 |
| Elemental damage, minimum per level (levels 17-22) | 6 | 8 |
| Elemental damage, minimum per level (levels 23-28) | 7 | 10 |
| Elemental damage, minimum per level (levels 29+) | 8 | 12 |
| Elemental damage, maximum per level (levels 2-8) | 2 | 3 |
| Elemental damage, maximum per level (levels 9-16) | 5 | 6 |
| Elemental damage, maximum per level (levels 17-22) | 7 | 9 |
| Elemental damage, maximum per level (levels 23-28) | 8 | 11 |
| Elemental damage, maximum per level (levels 29+) | 9 | 13 |
| Skill value 8 | 21 | 24 |
| perdelay | 50 | 35 |
| Skill value 1 | 6 | 18 |
| Skill value 2 | 1 | 0 |
| Skill value 5 | 6 | 8 |
| Elemental damage synergies | Resist Fire (hard points)*par8+Salvation (hard points)*par7 | Resist Fire (hard points)*par8+Salvation (hard points)*par7+Blessed Aim (hard points)*par9 |
| Skill value 9 | — | 6 |
Thorns
Bigger radius.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 16 | 22 |
Blessed Aim
+10% attack rating per hard point, all the time.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 5 | 10 |
Concentration
Now also raises attack rating; less damage per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 15 | 10 |
| aurastat3 | — | item_tohit_percent |
| aurastatcalc3 | — | ln78 |
| Skill value 7 | — | 40 |
| Skill value 8 | — | 8 |
Holy Freeze
An aura build that scales: hits more often in a fixed radius, adds more to your attacks, Blessed Aim synergy.
- Elemental damage synergies: Resist ColdSalvationBlessed Aim (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 8 | 15 | 18 |
| perdelay | 50 | 35 |
| Skill value 1 | 6 | 18 |
| Skill value 2 | 1 | 0 |
| Skill value 5 | 5 | 7 |
| Elemental damage synergies | Resist Cold (hard points)*par8+Salvation (hard points)*par7 | Resist Cold (hard points)*par8+Salvation (hard points)*par7+Blessed Aim (hard points)*par9 |
| Skill value 9 | — | 6 |
Holy Shock
An aura build that scales: hits more often in a fixed radius, adds more to your attacks, Blessed Aim synergy.
- Elemental damage synergies: Resist LightningSalvationBlessed Aim (new)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Elemental damage, maximum per level (levels 2-8) | 6 | 8 |
| Elemental damage, maximum per level (levels 9-16) | 8 | 10 |
| Elemental damage, maximum per level (levels 17-22) | 10 | 13 |
| Elemental damage, maximum per level (levels 23-28) | 12 | 16 |
| Elemental damage, maximum per level (levels 29+) | 15 | 20 |
| Skill value 8 | 12 | 15 |
| perdelay | 50 | 35 |
| Skill value 1 | 6 | 18 |
| Skill value 2 | 1 | 0 |
| Skill value 5 | 6 | 8 |
| Elemental damage synergies | Resist Lightning (hard points)*par8+Salvation (hard points)*par7 | Resist Lightning (hard points)*par8+Salvation (hard points)*par7+Blessed Aim (hard points)*par9 |
| Skill value 9 | — | 6 |
Sanctuary
Hurts every enemy, not just undead; no knockback, no mana; Might, Blessed Aim and Thorns synergies.
- Elemental damage synergies: Might (new)Blessed Aim (new)Thorns (new)Cleansing (removed)
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| aurafilter | 59270 | 59266 |
| ResultFlags | 11 | 3 |
| Mana cost (internal units) | 1 | 0 |
| Minimum mana | 1 | 0 |
| Elemental damage synergies | Cleansing (hard points)*par8 | (Might (hard points)+Blessed Aim (hard points)+Thorns (hard points))*par8 |
| Skill value 8 | 7 | 10 |
Fanaticism
Bigger radius.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 11 | 15 |
Conviction
Smaller defense cut (up to 75%) and a much smaller resistance cut.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 30 | 12 |
| Skill value 4 | 5 | 2 |
| Skill value 6 | 100 | 75 |
| aurastatcalc2 | -min(ln34,150) | -min(ln34,60) |
| aurastatcalc3 | -min(ln34,150) | -min(ln34,60) |
| aurastatcalc4 | -min(ln34,150) | -min(ln34,60) |
Prayer
Heals twice as much over a bigger radius; points in it also give life regeneration all the time.
Elemental damage vs. the base game: level 1: +100%, level 10: +100%, level 20: +100%, level 30: +100%
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 1 | 16 | 22 |
| Elemental damage, minimum at level 1 | 2 | 4 |
| Elemental damage, minimum per level (levels 2-8) | 1 | 2 |
| Elemental damage, minimum per level (levels 9-16) | 1 | 2 |
| Elemental damage, minimum per level (levels 17-22) | 2 | 4 |
| Elemental damage, minimum per level (levels 23-28) | 2 | 4 |
| Elemental damage, minimum per level (levels 29+) | 3 | 6 |
| passivestate | — | increasedstamina |
| passivestat1 | — | hpregen |
| passivecalc1 | — | Prayer (hard points)*par5 |
| Skill value 5 | — | 1 |
Resist Fire
Points in it also add fire damage; slightly less resistance and the active max resistance no longer doubles the passive one.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 150 | 130 |
| aurastatcalc2 | Resist Fire (hard points) | Resist Fire (hard points)/2 |
| passivestat2 | — | passive_fire_mastery |
| passivecalc2 | — | Resist Fire (hard points)*par5 |
| Skill value 5 | — | 3 |
Defiance
Points in it also reduce physical damage you take, all the time.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestate | — | ironskin |
| passivestat1 | — | damageresist |
| passivecalc1 | — | (Defiance (hard points)+1)/par5 |
| Skill value 5 | — | 2 |
Resist Cold
Points in it also add cold damage; slightly less resistance and the active max resistance no longer doubles the passive one.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 150 | 130 |
| aurastatcalc2 | Resist Cold (hard points) | Resist Cold (hard points)/2 |
| passivestat2 | — | passive_cold_mastery |
| passivecalc2 | — | Resist Cold (hard points)*par5 |
| Skill value 5 | — | 3 |
Cleansing
A little weaker at high levels.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 90 | 75 |
Resist Lightning
Points in it also add lightning damage; slightly less resistance and the active max resistance no longer doubles the passive one.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 150 | 130 |
| aurastatcalc2 | Resist Lightning (hard points) | Resist Lightning (hard points)/2 |
| passivestat2 | — | passive_ltng_mastery |
| passivecalc2 | — | Resist Lightning (hard points)*par5 |
| Skill value 5 | — | 3 |
Vigor
Points in it also make you run faster, all the time.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| passivestate | — | polearmmastery |
| passivestat1 | — | velocitypercent |
| passivecalc1 | — | Vigor (hard points)*par7 |
| Skill value 7 | — | 1 |
Meditation
Half the mana regeneration, but points in it give mana on every kill.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 3 | 300 | 150 |
| Skill value 4 | 25 | 12 |
| passivestate | — | spearmastery |
| passivestat1 | — | item_manaafterkill |
| passivecalc1 | — | Meditation (hard points)*par5 |
| Skill value 5 | — | 1 |
Redemption
Each redeemed corpse gives 5 more life per level.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| calc2 | ln56 | ln56+lvl*par7 |
| Skill value 7 | — | 5 |
Salvation
Also raises elemental damage for the party; slightly less resistance.
Exact game values
| Value | Base game | Project Lage |
|---|---|---|
| Skill value 4 | 120 | 110 |
| aurastat4 | — | passive_fire_mastery |
| aurastatcalc4 | — | ln56 |
| aurastat5 | — | passive_cold_mastery |
| aurastatcalc5 | — | ln56 |
| aurastat6 | — | passive_ltng_mastery |
| aurastatcalc6 | — | ln56 |
| Skill value 5 | — | 10 |
| Skill value 6 | — | 2 |